Sunday, August 10, 2025
Sunday, August 3, 2025
Ubisoft Ltd
Spaces - Guildford Units A-J, Austen House, Station View, Guildford GU1
Sunday, July 20, 2025
Mizar Computing
104 Bradwell Road, Bradville, Milton Keynes, MK13 7DH
There's an Peanuts comic strip where Lucy very reluctantly reads a story to her brother Linus. "A man was born... he lived and he died! The end!" That's the story of Mizar Computing. I feel bad for being glib but that's pretty much all we know. Mizar were founded in 1984 by Robert Waller and Richard Woodward. The company released one game and closed. The end. They failed. As did so many companies. It's the circumstances of their failure I find interesting because the short story of Mizar and their game Out of the Shadows is also the story of CRASH magazine, one year old and newly confident, and thinking they could make a game a hit by sheer force of will. And learning they couldn't.
Sunday, July 6, 2025
Future Publishing
Valeside, West Street, Somerton. Somerset TAJ I 7PS
But the biggest news of the moment was that ZZAP! was to be moved from its base in Yeovil to Newsfield's mega-stylish giga-tower block HQ in Ludlow. In the process of moving, a few things were lost such as Gary Penn's Tears For fears tapes, some biros and our erstwhile newshound Ed Banger through an unfortunate accident on the M4. Oh, and Chris Anderson and Bob Wade who decided they prefered Amstrads to Commodores.
(ZZAP!64 Christmas Special 1985 page 96)
Sunday, June 22, 2025
Commercial Breaks: The Battle For Santa's Software
Sunday, June 8, 2025
The Hunt For Artic House
Artic House, Main Street, Brandesburton, Driffield, YO25
Right from the start, Artic was a company forever being put on and then taken off my
to-do
list. The problem was simple. Artic only had two addresses; one was a house and the other couldn't be located in the real world. This is suboptimal for a blog dedicated to tracking down and photographing the offices of old software houses. I kept a draft page on standby in case I turned up
anything relevant. It sat in the background of this blog for a couple of years until one Sunday around the middle of 2024 I was in a
ruthless mood and culled it and a load of others on the grounds they
would never be used. So long, The Sales Curve. See you
in hell, Aardvark Software. No room for you, The Electronic Pencil
Company. Goodbye, Artic. And that
was it. Deleted. Done. Dusted. I'd never follow Artic up now. Then I
got an email. Most of what follows is Neil's fault.
Sunday, May 25, 2025
Artic
396 James Reckitt Avenue, Hull, HU8 0JA
Artic
Computing is a classic success story. It was founded in 1981 with £20
of pocket money by an 18-year-old schoolboy called Richard Turner. Since
then it has developed into a software company with an annual turnover
of around £750,000, and plans for worldwide expansion.
Sunday, May 11, 2025
The RamJam Corporation
Sunday, April 27, 2025
Mythos Games
19 The Rows, The High, Harlow, Essex, CM2
Julian Gollop quite rightly casts a long shadow over this blog. He created Rebelstar Raiders for Redshift, Chaos for Games Workshop, and, while I worked at Virgin Interactive Entertainment, I was lucky enough to be peripherally involved in the production of Magic & Mayhem. And then there's UFO: Enemy Unknown. Oh, UFO: Enemy Unknown. If there's one game that can eclipse my love for Highway Encounter, it's UFO: Enemy Unknown. It may be my favourite games ever. And it will be forever called UFO: Enemy Unknown, none of this X-COM nonsense.
Sunday, April 13, 2025
Platinum Productions
Sunday, March 30, 2025
Gargoyle Games
74 King Street, Dudley, DY2
TO THE STARS!
Birmingham, generally lagging behind Manchester and Liverpool for games programming is now making a sterling effort to catch up. Brand new company Gargoyle Games, has launched its first game for the 48K Spectrum. It's called Ad Astra (to the stars), and is a 3D shoot em up like you've never seen before. The 3D perspective view is quite astonishing - see the review in this issue.
Sunday, March 16, 2025
Computer Games Ltd
Sunday, March 2, 2025
The Digital Village
11 Maiden Lane, London, WC2E
The game with the magic words Douglas Adams on the cover. I remember Starship Titanic coming out. It was during that short period from 1996 to 1999 when I was gainfully employed by Virgin Interactive Entertainment and trying to work out if there was any way I could convert my job in Technical Support into some sort of meaningful career in the games industry. I had a friend who worked for a game magazine and I talked to them about Starship Titanic during the bubble of publicity which preceded release. What surprised me at the time was their response, they were already disappointed with it.
Sunday, February 16, 2025
Angus Ryall
This isn't an obituary. Angus Ryall is not dead; as far as I know. So what's it for? Well, writing about Games Workshop made me go back and read again Angus Ryall's short lived Front Line column in CRASH and I think it's great and contains some of CRASH's best writing about games (and also, frequently, not about games). I just want to talk about it. Sorry, this is one for me.
Sunday, February 2, 2025
Games Workshop
27-29 Sunbeam Road, London, NW10
NOW READ ON!
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I don't normally struggle to pick three covers for the picture to the left. I prefer to choose games that mean a lot to me but sometimes...
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I have two reasons for covering Hasbro Interactive. One, because it is the missing piece in the jigsaw story of MicroProse, and Firebird and...
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Power Computing look like a pretty obscure company. How obscure? As far as I can tell, they only released three games Breathless (1995) , T...
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29-33 Church Street, Croydon, CRO You've never heard of Dalali Software? Join the club. I hadn't and it turned out I'd played a ...
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Regular readers of this blog might have worked out the area of my cone of ignorance. I have a very sharp and narrow knowledge of eighties ga...
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RETRO GAMER is well into year 26 of an incredible run. It feels like it should be one of the oldest computer magazine in the world, let alon...












