Sunday, December 8, 2024

Sportscene Specialist Press/Dennis Publishing

14 Rathbone Place, London, W1P

YOUR SINCLAIR. Issue 1 cover.
CRASH, YOUR SINCLAIR, and SINCLAIR USER which was your favourite?* I was a CRASH kid but around 1988 it was clear the crown was slipping from CRASH's head and YOUR SINCLAIR picked up that crown and wore it proudly for the next few years. ZERO, Dennis' 16-bit magazine, carried the YOUR SINCLAIR crown on to the next generation, and then PC FORMAT made it a hat trick. Newsfield never really succeeded in producing another magazine that matched the love/nostalgia for CRASH and ZZAP. I'm not familiar enough with EMAP's titles to say whether they passed the success of COMPUTER AND VIDEOGAMES forwards; although I know a lot of people have a soft spot for the MEAN MACHINES titles. And Future. Well, their titles were frequently wildly successful but they always seem stamped from a template; magazines like AMIGA POWER were the exception. I think the point I'm groping vaguely towards is that Sportscene/Dennis was unique in producing a trilogy of beloved magazines.
(*No one ever says SINCLAIR USER.)

1971. Felix Dennis was tried under the Obscene Publications act 1959. He pled not guilty to; conspiracy to corrupt public morals; publishing an obscene article; sending obscene articles through the post; and two charges of having obscene articles for publication for gain. The jury found him (and the other two defendants, Richard Neville and James Anderson) guilty of sending obscene articles through the post and having obscene articles for publication for gain but not guilty of conspiring to "debauch and corrupt the morals of young persons within the realm". Felix Dennis was sentenced nine months in jail. This was less than his co-defendants because, as the judge explained, he was "very much less intelligent than your two co-defendants." James Anderson got 12 months. Richard Neville got 15 months and was recommended for deportation [1]. Fortunately for all concerned, the sentences were quashed on appeal. That's the short version of the OZ magazine trial, the longest obscenity trial in the UK.
1973. Felix Dennis founded his publishing company.
2024. This article stalled unexpectedly early when I discovered this company was called H Bunch Associates Ltd and not Sportscene Specialist Press or Dennis Publishing as I expected.
 
H Bunch Associates Ltd turns out to be the original company name for Dennis Publishing (company number 01138891). Sportscene Specialist Press (company number 01433123) was the name of  different Felix Dennis owned publishing company; it started out called Sportscene Publishers (PCW) Ltd. It's frustrating, the Companies House records for Dennis Publishing and Sportscene are both incomplete. The entry for Dennis has quite a big gap between 10 October 1973 and 6 May 1983. The record for Sportscene is missing a lot of documents before 13 June 1986. 
 
PERSONAL COMPUTER WORLD August 1979 page 5
PERSONAL COMPUTER WORLD
August 1979 page 5
PERSONAL COMPUTER WORLD had been running since April 1978, published by a company called Intra Press. Then, in August 1979, the magazine's editorial noted:

The market for micros, and magazines dealing with them, continues to expand, and a publication such as PCW has to keep pace. This means a need for better packaging, better marketing and tighter organisation; greater resources must be called upon. So PCW has been taken over by H. Bunch Limited, an organisation with the necessary know-how and an outlook in keeping with the spirit of PCW. The magazine is now in very, very good hands.
 
However, the September issue of PCW wasn't published by H. Bunch Limited. Instead the masthead read:

Personal Computer World is published by Sportscene Publishers (PCW) Ltd. ©1979 Felden Productions.
 

PERSONAL COMPUTER WORLD September 1979
PERSONAL COMPUTER WORLD
September 1979
This then is the first appearance of Sportscene, a company renamed on 31 December 1979 from what was probably an off the shelf business called Fretplan Ltd. One of the few pre-1986 documents on Companies House shows that the original publisher of PCW, Angelo Zgorelec, was also a director of Fretplan/Sportscene in its early days.
 
What about the owner of the copyright, Felden Productions? Felden is clearly an amalgamation of Felix Dennis. His Companies House record lists four companies named Felden Something-or-Other. However I couldn't find one called Felden Productions for the 1982 period. The Companies House entry for Dennis Publishing includes the 1984 accounts, filed 22 December 1986, and these give an insight into the relationship between Sportscene and Felden and H. Bunch Associates:

Mr. Felix Dennis owns the copyright to all the magazines and has licenced the publication rights to the Group. 

Copyright royalties amounting to £9060 were payable to Mr. Felix Dennis by the Group during the period.
 
Those 1984 accounts are fascinating. There's a note that as of 31 December 1984:
 
£963650 is due from Sportscene Specialist Press a company wholly owned by Mr. Felix Dennis.
 
There's also a note that in the current year (1986) it was discovered the Financial Director has misappropriated company funds and was removed from his post. But this isn't the blog of interesting tales from company financial statements so let's get back to PCW.
 
PCW was the first time Felix Dennis dipped his toe into the computer magazine market and the magazine was moved to 14 Rathbone Place. This is the address readers of YOUR SPECTRUM, YOUR SINCLAIR, and ZERO will remember. It's a narrow street which runs north from Oxford Street to Percy Street, at more or less the junction with Charlotte Street. 
 
Sportscene Specialist Press, 14 Rathbone Place, London, W1P
November 2024
 
These days number 14 is a shop called Sockollab. A shop for Korean pop and beauty. In the time since Dennis Publishing moved out the building has also housed a travel agent, a telemarketing agency, and a Subway. Next door, for a while, was the home of the Nickelodeon channel. And, just up the road, is Computer Exchange.

Felix Dennis published PCW until August 1982, when it was sold off to VNU. Sportscene Publishers (PCW) Ltd. changed its name to Sportscene Specialist Press in November 1982, and Angelo Zgorelec seems to leave the company. 
 
MICROSCOPE, was the next computer magazine released by Sportscene Specialist Press. Everything I know about this magazine comes from this 40th anniversary article and the Wikipedia page. The first issue went out on 22 September 1982, so a couple of months before Sportscene was renamed. It was fortnightly and then went weekly as it became more successful. And the history article states:
 
Alistair Ramsay, managing director of Dennis Publishing, said in MicroScope’s 15th anniversary issue: “From 1982-86, [MicroScope] was the cash-cow that propped the company up and it’s never been out of the top 10 ad-page carries in the market since its launch.”
 
Dennis Publishing sold MICROSCOPE to Reed Business Information in 1998.
 
YOUR SPECTRUM January 1984
YOUR SPECTRUM
January 1984
YOUR SPECTRUM was the primordial slime which evolved into YOUR SINCLAIR. Published bimonthly by Sportscene Specialist Press, with the copyright held by Felden productions. Roger Kean later recalled that:

When we approached Sportscene Specialist Press, later renamed Dennis Publishing, seeking financial support for the proposed magazine [CRASH, obviously], we were told that we ‘were far too late!’ because they were ready to launch Your Spectrum. The publisher asked what was our title and scoffed at it. This snub only firmed us in our conviction to stick with CRASH. Your Spectrum (later Your Sinclair) launched a couple of weeks before Crash, but it was bi-monthly, whereas we went for the throat with a monthly periodical.
 
YOUR SPECTRUM didn't stay bimonthly for long. Issue two (March 1984) included a note at the bottom of page 6:

Thanks to the incredible level support that Your Spectrum's first issue received, we'll be going monthly from our April issue. Despite the very obvious overcrowding in the computer magazine marketplace, we've proved that there is a very definite need for a "grown-up" Spectrum magazine, we make no secret of the fact that we deliberately set out to produce a much more demanding user magazine than ever before. And that approach has worked- So no longer will you have to wait two months for your new copy. After April, we'll be with you every month. See you then.

If it wasn't for the fact that CRASH only had two issues under its belt when that was written, I could believe the comment about being a "grown-up" Spectrum magazine was a dig at them.  All the other Sinclair magazines pushed the more serious programming side. The January 1984 edition of SINCLAIR USER is full of articles with thrilling titles like "Setting up a standard for data transmission" (all about RS232 interfaces) and "Using speed and memory for smooth movements" (programming in machine code). Their article about joysticks was dryly headlined "Keyboard replacement eases the way to a faster game". SINCLAIR PROGRAMS was nothing but program listings. Likewise ZX COMPUTING was mainly listings and utility reviews with a bit of games coverage. In fact, I wonder if ZX COMPUTING was seen as the main competitor for YOUR SINCLAIR. Both magazines were bimonthly, and YS neatly slotted its issues into the second month of ZX COMPUTING's schedule (to clarify, ZX COMPUTING published an issue for December/January, and YOUR SPECTRUM followed this in January/February).
 
YOUR SPECTRUM
December 1985
YOUR SPECTRUM went monthly very quickly. My best guess is that Sportscene saw healthy sales for the first issue of YS and knew how they compared to the most recent circulation figures for rival magazines. If you go back and look at the EMAP article you'll see me talk about the ABC figures. These were available to anyonewho subscribed to the ABC but the figures weren't always passed on to readers. YOUR SINCLAIR only ever printed one set, covering the January to June 1985 period; a circulation of 55,126. In the same period, SINCLAIR USER had a circulation of 102, 023. The very positive reaction to issue one of CRASH and healthy monthly figures for SINCLAIR USER could also have encouraged YS to go monthly as soon as possible. Which turned out to be issue 3.
 
The launch of the Sinclair QL prompted YOUR SPECTRUM to give itself the subtitle &QL USER. This subtitle lasted from issue two until seven; ironically the first issue without &QL USER tag also included a news story noting "By the time you read this... the QL will be available in the shops."

YOUR SPECTRUM styled itself as a more demanding user magazine but the success of CRASH pointed towards a different path. What readers wanted was more coverage of games. YOUR SPECTRUM kept its technical edge even as it increased software coverage. By issue 21, December 1985, the time had come for the magazine to change its appearance. YOUR SPECTRUM was on the way out. But here comes...
 

YOUR SPECTRUM December 1985 page 40
YOUR SPECTRUM
December 1985 page 40

YOUR 64 Issue 1
YOUR 64
Issue 1

But first, there was... YOUR 64. Or rather, YOUR 64 &VIC20. Why not call the magazine YOUR COMMODORE? I don't know. Argus Specialist Publications did publishing a magazine called YOUR COMMODORE but Dennis could have got in first with the name because the first issue of YOUR COMMODORE appeared in October 1984. It's possible Dennis were worried about Commodore objecting to the use of their company name on an independent magazine.

Like YOUR SPECTRUM, YOUR 64 started out bimonthly and changed to monthly from issue 3, October 1984. That makes issue one June/July 1984 probably. YOUR SPECTRUM was launched into a potentially crowded market so the idea of a cautious, test-the-water approach makes sense. I don't understand why Sportscene repeated this for YOUR 64. As the cover of issue one notes, this is "the only magazine for the Commodore 64" (&VIC20).  Maybe it was standard policy for Sportscene/Dennis Publishing.

YOUR 64 closely follows the template of YOUR SPECTRUM. If you just looked at the page layout you'd be hard pushed to tell which magazine was which. The (&VIC20) subtitle is dropped after issue seven. The first ABC figures are published in August 1985, covering the January to June 1985 period. They were 38,021. That's considerably lower than YOUR SPECTRUM but the C64 magazine market was smaller. Six month's later ZZAP!64 reported a total circulation of 42,973 (UK, 40.603) for July-December 1985. Sportscene obviously didn't consider YOUR 64 a success. Issue 14 was the last. The magazine was sold on to Argus, who merged it with YOUR COMMODORE. The sale was so quick that YOUR 64 didn't even have time to write a "great news for all readers!" story. That was left to the November issue of YOUR COMMODORE.

YOUR COMMODORE November 1985
YOUR COMMODORE
November 1985

I wonder if Sportscene was reviewing the future of both YOUR 64 and YOUR SPECTRUM in the autumn of 1985. It seems more than a coincidence that one title should be sold off and the other rebranded so close together.

The first issue of YOUR SINCLAIR hit the newsagents on 6th December 1985. How different is it from the last issue of YOUR SPECTRUM? The content hasn't regenerated but the style is updated. The cover for YOUR SINCLAIR looks more dynamic. The artwork is better and more exciting than the previous issue's photo of a slightly singed Rambo. Text is used better on the YOUR SINCLAIR cover. There's a strapline at the bottom, rather than the coloured text boxes which clutter up YOUR SPECTRUM's cover. YOUR SINCLAIR is thicker, running to 122 pages compared to 84 the previous month, 38 extra pages for the same 95p cover price; nice. And inside, there's better use of colour and fonts to make the issue look more packed. Little design tricks make the opening pages feel more full. There's actually slightly more space given to news in the old magazine, 6 pages compared to 5 in YOUR SINCLAIR, but the new magazine put the news on double-page spreads so the first few pages feel fuller because there's more to read before the page has to be turned. It's not all a trick, there are more game reviews. Overall the new magazine is an improvement.

Not all the readers were delighted. Issue three printed a very sour letter from Les Panselle. He wrote:

What a tragedy, what a waste. All those extra pages and you waste them on trash (sorry, you call them games).
However, I do recognise your grand strategy. Within the year you plan to poach all the readers from the Beano and the Dandy Rest assured, you will succeed.
But as for me, I'm going back to the Beano and Dandy (as soon as my subscription to Your Dan Dare, sorry again, Your Sinclair runs out). I find the content of those comics more intellectually stimulating than the juvenile hysterics of your reviewers.
Why not be honest and disassociate yourselves from computers. Trust me, you would retain the same clientele . Writing computer games programs is obviously clever, playing them and writing about them is moronic.
So, as I bid you farewell, some advice. Change your ways or most certainly go the way of other magazines — under.

YOUR SINCLAIR continued for another 90 issues. Issue 17 saw the publisher change from Sportscene Specialist Press Ltd to Dennis Publications. This was explained to the readers as a simple name change. The accounts for Dennis Publishing, made up to 31 December 1986, go into more detail:

On 1st January 1987 the company took over all assets and liabilities of Sportscene Publishers Ltd and Bunch Partworks Ltd, its subsidiary companies, and of Sportscene Specialist Press Ltd, a publishing company owned by Mr Felix Dennis, in order to provide the new group with a single identity.

On 27th February 1987 the company changed its name to Dennis Publishing Ltd.

The accounts record Felix Dennis received a licenced publication rights payment of £13,174 to 31st December 1986. Copyright of YOUR SINCLAIR remained with Felden Publications Ltd. Sportscene Specialist Press carried on as a subsidiary company of Dennis Publishing until 29 July 1999 when the name was changed to Dennis Interactive Ltd. 

I said earlier that YOUR SINCLAIR carried on for another 90 issues. It did but not as a Dennis Publications title. April 1990 saw the magazine sold to rivals Future Publishing. Issue 52 was the first under the new owner, with the tagline "The Future Starts Here..." on the cover.

There's not much more I can write about YOUR SINCLAIR.  If you want to know more start here and here. Don't forget to watch Reheated Pixels' Youtube video Nine ZX Spectrum magazine controversies. This is the point where I would add in the ABC figures, if YOUR SINCLAIR had ever printed them. Which they didn't. Not even when they were making a big deal about becoming "BRITAIN'S BESTSELLING SPECTRUM MAG!!" in November 1989 print a news story explaining that: 

In the last month the Audit Bureau of Circulations people (who work out how many copies a magazine sells each issue) have released the figures for Your Sinclair and its two rivals Sinclair User and Crash. And - in a dramatic turnaround from last time- we're streets ahead of SU and probably half a country in front of Crash!
 
Dennis Publishing sold off YOUR SINCLAIR because by 1990 the ZX Spectrum market was in steep decline. Eaten away by the growing popularity of consoles, the Amiga and Atari ST, and the increasing PC games market. The solution? A new magazine.

YOUR SINCLAIR October 1989 page 6
YOUR SINCLAIR
October 1989 page 6
 
Dennis Publishing bundled a 16 page ZERO issue zero, or issue minus one as they preferred to call it, with the October issue of YOUR SINCLAIR. There was also a news story which explained:
 
ZERO November 1990
ZERO
November 1990
ZERO will be like a sort of snazzy version of YS dealing with all the posh machines. It'll have the same sense of humour and a lot of familiar faces working on it.

And it did. You'll also be relieved to hear that all the material remained the copyright of Felden Productions. ZERO didn't have a long shelf life, 35 issues between October 1989 and September 1992. The magazine frequently gets overlooked because of its position sandwiched between the more well known YOUR SINCLAIR and PC ZONE, and I'm not going to help that much.

ZERO was still based out of 14 Rathbone Place and the magazine gave readers a good look at its home. Starting with issue 23 and an interview with programmers Sean Griffiths (Magic Pockets, Bitmap Brothers) and Tony Crowther (Captain Planet, Mindscape) on the roof. This was followed in issue 25 by Jeff Minter in the kitchen. Peter Molineux in the toilet for issue 26. And Archer Mclean in issue 27 by the fireplace.[2]

 

ZERO
November 1991 page 56
 

ZERO issue 25 carries an advert for a team up with Radio Luxembourg. A show called Zero Hour,  broadcast every Tuesday from 9-10pm. Alas, the internet is empty of details about Zero Hour. If you know anything about it please let me know.

ZERO issue 25 also carried an advert for Dennis Publishing's new magazine GAME ZONE. ZERO had started out covering consoles with an internal supplement called Console Action. The first couple of issues in 1989 gave a lot of coverage to the Konix Multi-System, the great hope of the British software industry. Console Action ran all the way through to October 1991 before being quietly dropped in advance of the new magazine.

ZERO November 1991 page 84
ZERO
November 1991 page 84

GAME ZONE was clearly intended to muscle in on the territory already claimed by EMAP's magazine MEAN MACHINES. And is all the material in GAME ZONE copyright Felden Productions? You betcha. 

Issue 29 of ZERO featured the inevitable ZERO/GAME ZONE crossover. They interviewed Andrew Braybrook in the offices of GAME ZONE, which you won't be surprised to read look a lot like the offices of ZERO. The actual interview took place on "Viv's lap". Viv being Vivienne Nogy, Production Editor of GAME ZONE.

ZERO March 1992 page 56
ZERO
March 1992 page 56

 

19 Bolsover Street, London, W1V

May 1992 saw something inconceivable occur. Dennis Publishing moved away from 14 Rathbone Place. They'd been there... forever. Or at least forever since 1979. 

GAME ZONE and ZERO updated their readers with the new address in the May 1992 issue. Except that someone at ZERO was so upset by the move, or distracted by the game on that month's cover disc Cover Girl Poker, that they forgot to also update the address on the letters page; the silly sausage.

ZERO June 1992 page 69
ZERO
June 1992 page 69
ZERO was actually coming to the end of its life. The June 1992 issue had a cover price of £1.50, down from £2.95, at a time when rival THE ONE was selling for £3.50. The price drop was achieved by ending the cover disc. ZERO was reporting an ABC of 52,580, which seems respectable but clearly wasn't regarded as good enough. As well as the price drop, the magazine was about to get a severe reformatting. But before we get to that, I'd like to point your attention to page 69 which contains a remarkable recreation of the famous NATIONAL LAMPOON cover, ""If You Don't Buy This Magazine, We'll Kill This Dog" I have two questions. Whose dog it is? And more importantly, whose gun is it?

ZERO readers got no warning of what was to come in July 1992. The brief for issue 33 was presumably to take ZERO and VIZ it up a bit but the result was more like CRASH in its declining years. I'm struggling to describe the redesign without using the word rubbish, so let's move on. The new look clearly wasn't a success. Four issues later, October 1992 issue 36, was the last before ZERO closed without warning. The magazine's only memorial came in the small print at the bottom of the masthead for the October 1992 issue of GAME ZONE: "Bye bye Viv, Alex, Stefanie and Zero. We'll miss ya!"

November 1992 saw GAME ZONE split in two, into SEGA ZONE (which ran for 23 issues to September 1994) and  NINTENDO GAME ZONE (18 issues to April 1994). This split took place a month after EMAP did the same to MEAN MACHINES to create MEAN MACHINES SEGA and NINTENDO MAGAZINE SYSTEM. Part of the redesign of ZERO involved folding console coverage back into the magazine. I wonder if the intent was to create suite of magazines like those owned by EMAP? A multi-format magazine aping COMPUTER & VIDEOGAMES alongside two console specific titles.

Dennis Publishing, 19 Bolsover Street, London, W1V
November 2024

19 Bolsover Street lurks in the heart Fitzrovia which sounds like a made up central European country but is actually the area bounded by Oxford Street and Euston Road. The old offices of Dennis Publishing are a part of a ginormous Georgian terrace. Today the offices at number 19 go by the name the Media Centre.

SEGA ZONE and  NINTENDO GAMES ZONE were sold as a pair to Future Publishing in 1993. The archiving is patchy for both magazines (it seems to be worse for SEGA ZONE). I've been able to establish that issue 9, July 1993, of NINTENDO GAMES ZONE was still published by Dennis from the Bolsover Street address and by issue 11 it had transferred down to Bath. God bless whoever archived issue 11 of NINTENDO GAMES ZONE because they included the subscriber's letter which accompanied the issue in the post. It says:

Life at Game Zone has been a little chaotic this month, because the Cart Fam has become an extend-o-fam, welcoming a few new members and moving house. We’ve fled from the big smoke, sin city and even London too. We upped stumps and moved to the country, where the air is fresh, the grass green and cute little birdies can be heard sweetly chirping their summer songs. But it’s hard to make this kind of move without a little upheaval.

Thus I proclaim issue 10 of SEGA ZONE and  NINTENDO GAMES ZONE as the final Dennis Publishing issues, and issue 11 the first of the new Future era. It's a shame that neither of the two issue 10s have made it online. I'd like to see if any of the Dennis crew knew of the sale in advance and snuck in subversive messages.

I've stuck the ABCs down at the end of this article. Hopefully it will make them easier to read and find. The short summary, ZERO only printed ABCs for 18 months of its existence. SEGA ZONE and  NINTENDO GAMES ZONE never printed any. 

Issue one of PC ZONE came out in April 1993. After ZERO had been killed off but before SEGA ZONE and NINTENDO GAMES ZONE took the long walk to Bath. This was a good time to start a PC magazine. X-Wing was the cover game on the first issue, and titles like 7th Guest, Syndicate, Doom, System Shock, Wing Commander 3, The Elder Scrolls: Arena, and UFO were all on the near horizon. PC ZONE was rightly popular. It styled itself as Britain's best-selling PC games magazine from May 1995-April 1997, in the little box where the magazine printed their ABC figures. This covers the circulation figures from July to December 1994 to January to June 1996. After this the "best-selling" claim was gone although the circulation figures went up from 43,149 to 49,655. Presumably PC ZONE had been outsold by PC GAMER. In April 1999 PC ZONE was able to claim again that it was Britain's best-selling PC games magazine although by this point the magazine was no longer printing the circulation figures. This claim lasted as a banner on the cover all the way to November 1999, when PC GAMER probably beat them again.

There are plenty of stories about PC ZONE. And I'm not going to talk about them. Have a look here and here[3], for starters.The last issue of PC  Zone is a good place to start because it includes some really nice retrospective material. You can download a PDF of issue 225 here. 

Instead, I'm going to talk about my close encounter with PC ZONE (on J. Allen Hynek's scale it would rate a one). For a brief period I worked for Virgin Interactive Entertainment, for their technical support service, in the basement. There were about six of us. We all had our own desks and we were issued with telephone headsets because the majority of people contacted us by phone. You could tell when someone was dealing with a bad call because, ironically, the first thing that would happen was the person taking the call would stop talking. Long periods of silence meant one of my colleagues was being berated from the other end of the phone line. The person being yelled at would make an occasional attempt to speak, or would repeat themself, or in extreme cases would make a dickhead gesture and flick v's at the phone. We didn't often get unpleasant phone calls. The only one that really sticks in my memory involved a bloke getting cross at me because he didn't understand how his computer worked, and the resulting phone call lasted 40 minutes past the end of my working day. But you never knew what was going to happen when you picked up the next call [4]

Like I say there were six of us. And it's a source of endless frustration that I can't remember the name of the subject of this story. It might be Graham Archer, but I'm not 100% certain of that. Anyway, it was clear Graham was taking a difficult call but not necessarily a bad one. He didn't sound stressed, bemused might be a better term. I think I realised Graham had a live one on the line when he made a comment about not shouting at someone's son. That made me prick up my ears. From then on I tuned in and waited for the call to finish so I could ask what was going on. "He wanted me to write his son's name on a board.... and draw a snowman next to it." Is the comment I really remember.

Then it was forgotten in the rest of the working day.

PC ZONE April 1998 page 64
PC ZONE
April 1998 page 64


I don't know at what point we realised this was a hilarious prank call from Charlie Brooker at PC ZONE. It must have been pretty soon afterwards. Someone, presumably Charlie Brooker, came to interview Graham and that was written up for a box out at the end of the feature which was written up from several calls to different technical support lines. It was a bit strange. The vagaries of magazine deadlines mean the phone call must have come through some time around the end of January/start of February 1998 in order to be ready for the April issue. And, as we were all fans of PC ZONE, it can't have been long since we were laughing at Charlie Brooker's "Cruelty Zoo" page in the February 1998 issue; which got the magazine pulled from newsagents. The April issue arrived and I remember being dismayed on Graham's part that they had included recordings of the call on the cover CD. This seemed like a dirty trick. I was overwhelmingly relieved that I hadn't been the person to pick up that call which you can, if you want to, listen to here. The publication of the article generated a flurry of follow up activity. I ended up doing an interview for Radio One's Newsbeat because my manager didn't want to. Fortunately that hasn't been archived online forever.

30 Cleveland Street, London W1P

Dennis Publishing still had another move in them. From issue 95, November 2000, the magazine's editorial address shifted all of 300 yards round the corner.

Dennis Publishing, 30 Cleveland Street, London W1P
November 2024

Dennis Publishing, 30 Cleveland Street, London W1P
November 2024
This caught me by surprise. The old offices of PC ZONE are now occupied by Take Two interactive, publishers of Grand Theft Auto, etc.I walked past on a gloomy Monday lunchtime, when the interior was all lit up, and I had a fine view of the bright young things inside playing table tennis. The picture above is taken at a slight angle because the front door was propped open and I also had a clear view of the security staff at the front desk. I didn't want them to pop out and have a word with me, so I obscured them behind a pillar. Although I was probably also captured on a million CCTV cameras.

Fill in the blanks in this sentence. In 2001              was sold to             . Sorry, you were wrong. The answer is: in 2001 COMPUTER & VIDEOGAMES was sold to Dennis Publishing. Yes, just for a change Dennis was buying the cast offs from another publisher; EMAP in this case. Later issues of C&VG are sparsely archived which makes it difficult to narrow down the date of the sale. The September 2001 issue of PC ZONE, on sale from August 23, is the first to carry an in house advert for C&VG so that narrows the date down to no later than July 2001.

PC ZONE September 2001 page 82
PC ZONE
September 2001 page 82
The Dennis Publishing incarnation of C&VG doesn't carry the message that it's contents are licenced from Felden, while contemporary issues of PC ZONE do. I have no idea why the two magazines should be treated differently. Maybe it's something to do with C&VG being brought in.

On 23 August 2004 THE GUARDIAN reported that:

The specialist magazine publisher Future Network has bought two computer games magazines from Dennis Publishing in a £2.5m deal.

PC ZONE would continue to be published but C&VG would exist only as a website:

PC Zone, Britain's longest-running computer games magazine, sold a monthly average of 41,000 copies during the six months to June 30 this year, while Computer & Video Games's monthly average was 19,200, 40% down on last year.

And that was it. Dennis Publishing exited the computer magazine business after 11 years of publishing PC ZONE. Actually that's not true. Dennis Publishing continued to print MAC USER, a magazine it had published since 1985 and would continue until 2015. However, it feels like it falls outside the remit of anything I do.

And now the moment you've all been waiting for, some ABC figures:

Jan-Jun 1985
YOUR SPECTRUM 55,126
YOUR 64 38,021

ZERO [6]
Jul-Dec 1990 53,634
Jan-Jun 1991 60,636
Jul-Dec 1991 52,580

PC ZONE
Jul-Dec 1994 45,384
Jan-Jun 1995 48,161
Jul-Dec 1995 50,267
Jan-Jun 1996 43,149
Jul-Dec 1996 49,655
Jan-Jun 1997 55,083
Jul-Dec 1997 60,013
Jan-Jun 2004 41,000

MAC USER
Jul-Dec 1994 27,816

[1Not quite as medieval as it sounds. Richard Neville was already Australian. They just proposed cancelling his visa.
[2] Originally Archer McLean was supposed to be interviewed the toilet but he went to America instead. Peter Molyneux took his place. At the end of the Molyneux toilet chat, Archer McLean's interview was publicised as taking place "by the photocopier". His actual interview by the fireplace ended with loose talk that the next interview would take place "on the pavement outside the Zero building." This would have been super but never happened.
[3] Note how the news story includes a picture of the cover of issue five labelled "The first issue of PC Zone came with two floppy disks on the front." Typical BBC accuracy.
[4] And that's the story of how I took a phone call from Dave Lee Travis, who wanted help with Aladdin.
[5] ZERO's ABC figures go squiffy for two months. In the August 1991 issue they misreport an ABC of 53,632 so it looks like someone typed the numbers wrong that month. Then February 1992 saw the magazine report an ABC of 53,634 after someone grabbed the figure for the previous six months by mistake.
 
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