Sunday, February 5, 2023

Hewson Consultants / 21st Century Entertainment

56b Milton Trading Estate, Milton, Abingdon, OX14 4RX 

Paradroid game cover Commodore 64
I like RETRO GAMER magazine a lot but sometimes they make life difficult for me. I was in the very early stages of thinking about this update when I settled down to read issue 241, and what did I find on page 38? An article called A Tribute to Hewson by Graeme Mason. A full page on the history of the company plus another seven pages of game highlights, along with Andrew Hewson's memories of each title. [Public service announcement -Most UK libraries subscribe to a free service called PressReader which includes RETRO GAMER. If you log on via the PressReader app you should be able to see a couple of years worth of back issues. End of public service bit]. With RETRO GAMER covering the history of Hewson Consultants this is, I guess, the story of how I recently drove to an industrial estate near Oxford. I'll try not to be too passive aggressive. 

7 Grahame Close, Blewbury, OX11

Hewson Consultants advert Personal Computer World December 1980 page 143
PERSONAL COMPUTER WORLD
December 1980 page 143
The story of Hewson Consultants stretches back to the launch of the ZX80. Andrew Hewson told SINCLAIR USER (October 1985 page 106): "I'd been up to Manchester with my boss, and on the way home we stopped off at the Wimpy in Stratford-Upon-Avon for a cuppa. He started talking about the ZX-80 and how wonderful it was". "I said, 'you must be joking !' and started listing all the reasons why the machine was awful. He said, 'look at the price'. And the penny dropped." The ZX80 cost £79.95 (£315 today) or £99.95 for an assembled one, if you didn't trust yourself to do the required soldering. Andrew estimated that to assemble a reasonable computer system in 1980 could cost about £2000. The ZX80 was reviewed in the April 1980 issue of PERSONAL COMPUTER WORLD, and a quick flick through that issue confirms Andrew's estimate; a GW Computers advert on page 4 offers a complete Commodore PET system (computer, disc drive, printer, cables (£45!), paper, diskettes, and one year's support) for £2387. Or you could buy a 48K Apple II system for £1200 from Microdigital, Bruce Everiss' shop in Liverpool. Andrew brought a ZX80, as he told Antstream.com: "I knew that despite the fact it was very crude as a computer, there would still be plenty of people who would be very excited at the prospect of an affordable computer they could use at home. I didn’t have much money at the time, so set a rule for myself that if I was going to buy one then I was going to make some money from it. I borrowed £500 from the bank – I think the bank manager thought I was mad – and bought a ZX80, black and white television, typewriter and an old desk. Then I got to work." The work resulted in a self-published book called Hints and Tips for the ZX80. Andrew Hewson followed the launch of the ZX81, March 1981, with a second book, Hints and Tips for the ZX81, published in October. Hewson Consultants was still a small domestic company at this point, run from 7 Grahame Close, a late sixties or early seventies terraced house in Blewbury, a small village just south of Didcot.

60A St Mary's Street, Wallingford 

Jump ahead to December 1982 and things have changed. Andrew Hewson has become possibly the first celebrity of the Sinclair scene, after Clive Sinclair himself. "Andrew Hewson's books..." is how an advert begins in YOUR COMPUTER, and the blurb for 20 Best Programs for the ZX Spectrum continues: "Mr HELPLINE - the man who answers your ZX queries in his column in Sinclair User, the author of HINTS & TIPS FOR THE ZX8O and HINTS & TIPS FOR THE ZX81 now presents..." Lets rewind and see how we got here.

The ZX Spectrum launched in April 1982. Issue one of SINCLAIR USER was on sale at the same time and Andrew Hewson was there answering readers' technical questions. As he told Anstream.com: "I had a call out of the blue from a company in London asking me to write a column for a new magazine called Sinclair User. It was called “Hewson’s Helpline” and it got my name in front of people, and then a steady stream of cassettes from programmers around the country began to flow my way." Those cassettes would have been coming direct to his house because the contact address for Hewson's Helpline is 7 Grahame Close, rather than via SINCLAIR USER. In fact you could write to Andrew Hewson at home all the way up to issue 71, February 1988. It's fun to note how issue two of SINCLAIR USER describes Andrew Hewson as "the Marjorie Proops of the ZX world." This frivolity doesn't last because SINCLAIR USER isn't that sort of magazine. 

Hewson Consultants advert Sinclair User June 1982
SINCLAIR USER
Issue 3, June 1982

Two months later, June 1982, and Hewson Consultants have expanded. They've got a new game on offer, Pilot, and more importantly for this blog a new address in Wallingford. A proper office. Wallingford is a nice little market town on the Thames between Reading and Oxford. I approached it along the A4130, an astonishingly boring road to travel down while using Google Maps because the directions are always "in a quarter of a mile, at the roundabout, take the second exit to continue straight. I think I got about nine of those in a row. 
Hewson Consultants 60A St Mary's Street, Wallingford
November 2022
St Mary's Street itself is a narrow pedestrian alley which runs from the High Street down to the Market Place. It's historic and full of character, and number 60, now an opticians, is more or less opposite a pub called The Dolphin, which was covered in England flags because it was the second day of the World Cup; which accounts for the more than usually patriotic photo above. 
 
Mike Male author of Pilot was one of the people who sent a cassette to Andrew Hewson. His first game was a flight simulator written in BASIC for the ZX81. Mike, who worked as an air traffic controller at Heathrow and flew in his spare time, gave an interview to BIG K magazine in 1984 (June 1984 page 22) in which Pilot was dismissed as a title, "which now now appears to fill him with embarrassment." You can see the game running here. I can understand why it would cause Mike embarrassment but I admire the ambition of attempting a BASIC flight simulator. By the end of 1982, Mike Male had also contributed a game for the ZX Spectrum called Nightflite. I'm curious about the spelling of the name as Nightflite rather than Night Flight. It might have been done simply to make the game sound more exotic, or it might be a reference I'm missing; all I can find is a 1968 song by Lee Morgan called Nite Flite. In addition to Mike's games, 1981's Space Intruders was also still on sale along with Puckman, a Pac-Man clone for the Spectrum. 

1983 saw the company consolidate around a trio of programmers. Mike Male, who contributed Nightflite II and Heathrow Air Traffic Control; Kim Topley who wrote the adventure game Quest; and most significantly Steve Turner, who brought 3D Space Wars. Hewson Consultants was, astonishingly, still a part time business for Andrew as he told SINCAIR USER: "It wasn't until 1983 that we seriously believed this hula-hoop craze was strong enough to build an entire business around. We decided to take it seriously. I left NERC [Natural Environment Research Council, a QUANGO*] in mid-83 and by the end of that year we were bursting out of Wallingford. Shipping out tapes for Christmas was exciting but also murder."

*QUANGO, yet another acronym. Quasi-Autonomous Non-Governmental Organisation

56b Milton Trading Estate, Milton, Abingdon, OX14

Hewson Consultants became a full time software company a mere three years after being founded. The first thing they did was move to bigger premises on an industrial estate near Didcot. CRASH issue 4 covered the move : "Hewson Consultants have just moved into new premises in Abingdon. It has 2,000 square feet, space enough for offices, show room and warehousing. The move has enabled them to install and run a duplicating facility. But as importantly, it will now allow them to double their staff. Already they are recruiting two in-house programmers for games finishing and conversion."

CRASH issue 4 Hewson Consultants, Steve Turner, Andrew Braybrook, and Andrew Hewson

Steve Turner, in a 2011 interview, gave a brief description of the Hewson offices: "Hewson's was a small industrial unit on an estate. It was a family firm, his dad used to control the tape copy machine, his brother used to help review and produce the games."

Hewson Consultants Milton Park entrance
November 2022

The industrial estate is massive now. Milton Park covers 250 acres and is home to 250 companies and 9000 people working out of glossy and modern offices. What it doesn't have is a 56b. I vacillated for ages about whether to mark Hewson Consultants down as an untracable company. I didn't want to because they were such a key part of the 8-bit scene. I even emailed Milton Park to find out whether they kept any sort of archive but unsurprisingly I didn't get a reply, although I do now seem to be on their mailing list for all eternity.

[WARNING -what follows is speculative and might prove to be very wrong.] If you search Google Maps for 56b Milton Park the little red marker ends up floating over an office block at 60 Jubilee Drive. Switch to Streetview, head down Jubilee Drive towards the junction with Park Drive and you see numbers 59 and 57, followed by a car park. Now, 59 and 57 are both much smaller and older buildings; white-painted single story units with corrugated roofs. They look, dare I say it, quite eighties in style. They are clearly among the oldest buildings on the park, judging by the amount of weathering. They are also occasionally divided into smaller units, for example there is a 59d.

Here's the question, could this be in the vicinity of 56b?

Google Maps satellite view of Milton Park
Imagery ©2023 CNES/ Airbus, Getmapping plc, Infoterra Ltd & Bluesky, Maxer Technologies, The Geoinformation Group, Map data©2023

The satellite view shows the sites of similar blocks which have been cleared for car parking space. Right, long story short. If you point Streetview to look at the car park on the corner of Jubilee Avenue and Park Drive and then set the year to 2015, then the building on the corner is still standing. It's unit 56. Proof positive? Not even remotely. All I can say is, the units are the right sort of size (about 20 feet by 100 feet, matching the 2000 square feet in the CRASH news story) and don't contradict any of the limited information I've been able to gather about Hewson's building. But only Andrew Hewson knows for sure. 

So I drove to Milton Park and took a picture of the nearly empty overflow car park where building 56 used to stand.

Hewson Consultants possible site of 56b Milton Park
November 2022

This might be the daftest thing I've done for this blog, so far. Fortunately it's not a contest.

From Milton Park, Hewson Consultants released, courtesy of Steve Turner and Andrew Braybrook of Graftgold, some of the most outstanding games for the Commodore 64 and ZX Spectrum; Avalon and its sequel Dragontorc of Avalon, Paradroid, Uridium, and Quazatron. Hewson also worked with other top programmers like Steve Crow, (Firelord), Raffaele Cecco (Cybernoid and Stormlord), Dominic Robinson (Zynaps, Ranarama), and more. I could just keep listing Hewson titles like Nebulus, Iridis Alpha, and Pyracurse, because they are all innovative and original games.

It wasn't all plane sailing. Graftgold and Hewson unexpectedly split in 1987, when Steve Turner and Andrew Braybrook were lured to Telecomsoft's Firebird label. POPULAR COMPUTING WEEKLY (2-8 October 1987 page 5) reported: "A source very close to both Hewson and Telecomsoft suggested that the deal was first suggested less than a week ago, and that both Braybrook and Turner were convinced in only a matter of hours that Telecomsoft could provide a more stable and profitable base than Hewson, One of the main reasons, it seems, that Graftgold was unhappy with Hewson was the lack of any sort of formal contract". Steve Turner, in an interview with retrovideogamer.co.uk, later recalled: "Our original relationship with Hewson was really good at first as we were left to create and he did the publishing. The trouble was we did not get advances so later on when programs took longer to write it put all the risk on us." Hewson expected to be releasing Magnetron and Morpheus for Christmas 1987 and had even begun advertising them. The dispute went to court and in December 1987 a preliminary ruling found that Telecomsoft could release the two titles. Andrew Hewson understandably felt hard done by, and told POPULAR COMPUTING WEEKLY: "I'm pig-sick about it... Money talks. The truth is BT could buy the whole of this market tomorrow if they felt like it. That's what financial clout is all about."

Hewson struggled when the market shifted to 16-bit computers, as Andrew told antstream.com, "A number of our titles were ported, but we didn’t have anything new coming through which captured the potential of the new machine as we did at the dawn of the 8-bit era." Hewson found a new revenue stream by licencing back catalogue games to magazine cover disks, and more income came from licencing Stormlord to US company Razorsoft for the SEGA Genesis, but it couldn't last. The company entered receivership in early 1991 as Andrew told retrogamegeeks.co.uk: "Costs were going up, our overdraft was growing and then our German distributor dropped a bombshell on us by saying they couldn’t pay what they owed. I personally felt a weight of responsibility for the people who worked for me and we decided the right thing to do was to close. In hindsight we probably could have ploughed on and recovered, but I was feeling very emotionally drained by this point." Except that wasn't the end. Speaking to retrogamesmaster.co.uk Andrew recalled: "I was at a social event in my village a couple of weeks after Hewson had closed when a friend came up to me and said 'how much would it take to restart this thing?'. It came out of the blue but I gave him a number and he said 'that doesn’t sound like too much'. The story is picked up in the retrovideogamer.co.uk interview: "he raised the finance and a support team (which is what I really needed). Suddenly we were back in business."

Hewson Consultants picked up the pieces exactly where they were dropped and moved back into 56b Milton Trading Estate but one thing was different. The name. Hewson Consultants became 21st Century Entertainment. It was a shame to lose the eleven year history associated with the Hewson Consultants name but even in the mid-eighties it was a slightly stuffy and outdated name for a company and was only used because, "Hewson Consultants was the trading name I used when I did some consultancy work in the late 1970s," retrovideogamer.co.uk. A revived Hewson Consultants could have been a success in much the same way Ocean resurrected the Imagine brand, but the old name would carry too much continuity. In more recent interviews Andrew Hewson hints that, although he has tremendous nostalgia for what he achieved, the actual running of the company was a draining slog, with the release of Uridium being a particular turning point.

retrogamesmaster.co.uk: "For me the enjoyment began to melt away towards the end, so the earlier games are the ones I was most excited about, back when everything was new. Avalon was a revelation, Uridium for our biggest hit, but it also marked the beginning a dawning realisation that the future was going to be difficult."

anstream.com: "After we shipped Uridium in 1986, which was by far our biggest hit, I remember slumping onto the sofa and falling into an emotional pit. It had been such a colossal effort and it was such an exceptional game, that I simply couldn’t believe we could possibly replicate the success. A year later it was beginning to dawn on me that the business model was not sustainable because the ever-escalating costs of producing a hit game could not be covered by the profits which were, of course, being plundered by rampant piracy. But I was too inexperienced to do anything about it, and I didn’t have anybody with business acumen to turn to for support, so we drove on as best we could." With all this in mind it's not surprising the company name changed; a new direction, a fresh start, and so on.

21st Century Entertainment hit its stride in 1992 when Andrew Hewson met four Swedish students and released their game Pinball Dreams. The Swedish students went off to form Digital Illusions and became tremendously successful. Digital Illusions became DICE (Digital Illusions Creative Entertainment), and was acquired by Electronic Arts (or EA as they prefer to be known in this funky world of corporate initials), and are based in Stockholm so fall somewhat outside of the scope of this blog. 21st Century Entertainment followed Pinball Dreams with Pinball Fantasies, Pinball Dreams II, Pinball Arcade, Pinball Illusions and other pinball games. "In later years I realised that you needed to develop a niche," Andrew Hewson told retrovideogamer.co.uk.

Westbrook St, Blewbury, Oxfordshire, OX11

21st Century Entertainment returned to Andrew Hewson's home town around 1993. Mobygames lists Blewbury as a company address for 21st Century Entertainment and this is confirmed by a small article in AMIGA USER INTERNATIONAL.

Amiga User International, November 1993 page 18
AMIGA USER INTERNATIONAL
November 1993 page 18

It's a charming piece about the release of Andrew Hewson's 200th title, Pinball Dreams, and shows him posed in front of framed cover art for Nebulus, Technician Ted, Pinball Dreams, and Pinball Fantasies. In terms of expressions, I think he's aiming for "thoughtful" but he accidentally hits "slightly fed up". An archived 1994 interview from GAME BYTES MAGAZINE describes the 21st Century Entertainment offices as, "a modest collection of pre-fabricated buildings tucked away in the picture- postcard village of Blewbury located in the rolling countryside 15 miles (25 km) south of Oxford." 21st Century Entertainment was wrapped up in either 1998 (Wikipedia) or 2001 (Companies House). They really deserve their own article but, as the question over the date of their closure shows, it gets harder to track companies through the nineties and early two thousands. Ironically, there's less accessible information for this period. Future Publishing, who became the dominant force in magazines, guard their copyright carefully so fewer magazines are archived; companies were advertising a lot less in this period and, when they did, postal addresses were used much less often; and corporate websites have long gone. The Wayback Machine does record hits for the 21st Century Entertainment website, the earliest dating to 23rd October 1996, but this is the American office based in Webster, New York. 

Andrew Hewson wrote another book in 2016, Hints & Tips for Videogame Pioneers, and he's still active on the retro gaming scene, on Twitter and Facebook. His son Rob is CEO and Creative Director of Huey Games

Sinclair User 1985 page 108, picture of the Hewson team in Milton Park
 "The Hewson team" SINCLAIR USER
October 1985 page 108

EA DICE are based at 104 60, Södermalmsallén 36, 118 28 Stockholm, Sweden, take a picture and email it to shoutingintoawell@yahoo.com. If you live in Stockholm, obviously. Please don't go making a a special journey if you live outside of Stockholm. I cannot pay travel expenses. Residents of Webster, New York, I'd happily accept a picture of the old 21st Century Inc office in your town but it's almost certainly unfindable because the postal address was listed as P.O. Box 415.
I'm still on Twitter , to widespread indifference.

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