Sunday, February 15, 2026

Dave Lawson

What struck me while watching the BBC documentary The Battle for Santa's Software was the absence of Dave Lawson. He's only seen in the background of the segment about the Bandersnatch packaging. Where he is also the only person in the room who doesn't speak. I wanted to track down more information about him because Dave Lawson is the line of continuity through the founding of Imagine and into Psygnosis. He joins Bug-Byte and leaves with Mark Butler to set up Imagine. He's present through the chaos of the liquidation and Finchspeed and Fireiron and the fight over the rights to Bandersnatch. He sets up Psygnosis with fellow ex-Imagine director Ian Hetherington, and then abruptly leaves in 1988. Dave Lawson died aged 62 in August 2021. There are plenty tributes to him online but they all follow the lead of Martyn Carroll who wrote about him for Eurogamer. All the tributes hit the same basic beats of Imagine, bankruptcy, Psygnosis. I haven't done anything very much different so what I wanted to do was track down interviews with him and give him the chance to be heard in his own words.

Sunday, February 1, 2026

Psygnosis

Regular readers of this blog might have worked out the area of my cone of ignorance. I have a very sharp and narrow knowledge of eighties games and software houses which gets wider and hazier into the nineties and fades out almost entirely post-millennium. What company released Rockstar Ate My Hamster? Codemasters! Who released any game in the Call Of Duty series? EA? Activision?

Sunday, January 18, 2026

Sony Electronic Publishing / Sony Computer Entertainment Europe

This was supposed to be Pysgnosis but that will have to wait for another two weeks. I'd planned a quick look at Sony's UK presence as a follow up but events [1] have conspired to make me swap them round. This is a more bare bones article than normal. It's Sony. You know. Sony. The PlayStation. The console that sold 100 million units. You probably owned one or knew someone who did. If you don't remember the PlayStation then you probably remember the PlayStation 2 which sold 160 million units or the PlayStation 4 (117 million). It's only really the PlayStation 3 and 5 [2which let the brand down, and they both managed sales of around 85 million so I imagine Sony is not to distressed. Anyway, that's why this is a less detailed write up than normal. Consider it an apéritif for Psygnosis. (Secretly, it's because this is being written to a very short turnaround and because I know bugger all about Sony in the UK. I hope to get out of here quickly before my ignorance shows too much.)

Sunday, January 4, 2026

Adventure International (UK)/ Calisto Software/ Adventure Soft UK / Horror Soft / Adventure Soft Publishing / Headfirst Productions

119 John Bright Street, Birmingham

I really blundered in to this one. This company, sorry, group of companies, turned out to be way more complicated than I expected, I mean, just look at that title. What a nightmare! To increase the potential jeopardy, I'm writing this introduction before I've got the whole of the article sorted out. Can I complete it? Can I make any sense of the whole thing? Let's find out, shall we?

Sunday, December 21, 2025

Lookback at 2025

Happy Christmas and a merry New Year. Once again it's time to take a break from the two-week update schedule and cast an eye over the blog itself and answer the big questions like what are the Top 10 most popular articles? And will Softek/The Edge be number one again? Right now, I don't know. It's time to use all available fingers and toes to do some counting.

Sunday, December 7, 2025

Penguin, Puffin, Collins, Heinemann, Hodder & Stoughton, Century, Arrow, Hutchinson, and Hill MacGibbon


The success of The Hobbit must have left book publishers wondering if they were also sitting on a fortune. The game cost £14.95, expensive at the time (less so today; it works out to just over £50) but the price didn't impact its success. Sales were being estimated at north of 100,000 copies by November 1983 [1]. What if everyone sat down and started singing about gold?

Sunday, November 23, 2025

Orpheus

The Smithy, Unit 1, Church Farm, Hatley St. George, Nr. Sandy, Beds, SG19

Orpheus were a relatively short-lived software house who were notable for a couple of games. First, an MSX version of Boulder Dash when they joined the increasingly long line of companies who licenced First Star's gameSecondly for The Young Ones. The looks-like-but-wasn't-officially-licenced game of the BBC comedy series.