275 Pentonville Road, London, N1
Palace Software always had good strong cover artwork and I was spoilt for choice when choosing a picture. I could have gone for the 2000AD style cover for Sacred Armour of Antirad, or the comic book Biggles of Stifflip & Co. Alternatively, if I was feeling bold, I could go for the moral panic baiting cover for Barbarian 2 or The Evil Dead, or the actual moral panic causing cover for Barbarian. Ultimately I went for a spooky witch because it's nearly Halloween, and there's time for more more story before twelve. Just to keep us warm.Palace Software came out of The Palace Group. A video and film distributor, which would later also get involved in film production as Palace Pictures. Peter Stone was the manager of a shop called The Video Palace in Kensington High Street which began to sell computer games as a side line, as he told RETRO GAMER: "Kids started to come into the store with programs they'd made and wanted to sell them. They'd record them on blank cassettes or discs with their own handwritten labels, and we'd buy them." (issue 23 page 66). Adverts for The Video Palace can be seen regularly through 1983, and they normally have a small boxout like the one here asking for games, ACORN USER (May 1983 page 82).
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PERSONAL COMPUTER GAMES MAGAZINE (December 1983/January 1984) |
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69 Flempton Road, London E10
Meanwhile, further east, was Palace Virgin Gold, formed when Palace Group's home video distributor went into partnership with Richard Branson's Virgin Video label. Nik Powell, one of the co-founders of the Palace Group with Stephen Woolley, had previously founded Virgin Records with Richard Branson. He sold his 40% stake in Virgin to Branson and joined forces with Woolley, the manager of the Scala Cinema in Kings Cross. Peter Stone approached Nik Powell about setting up Palace software and somehow it was decided the new software company's first game should be based on a film for which Palace Pictures held the British film and video rights, The Evil Dead.
Moral Panic #1. The BBFC (which at the time stood for British Board of Film Censors) gave The Evil Dead an X certificate, after requesting 49 seconds of cuts. Palace Pictures released the film on video at a time when home formats were unregulated due to a loophole in existing law. This loophole led Mary Whitehouse and the National Viewers and Listeners Association to run a campaign which caused a panic about the suitability of material available to watch by anyone on domestic formats; and also led to the phrase "video nasty" entering the public vocabulary. Until the law was amended, the only legislation which applied to home videos was the Obscene Publications Act 1959. The Director of Public Prosecutions drew up a list of videos he believed were obscene and the Police had the legal power to seize these videos and prosecute the producers, distributors, and retailers on a case-by-case basis. The Evil Dead was added to the DPP's list and it wasn't until July 1985 that Palace Pictures had their day in Snaresbrook Crown Court, where they successfully argued the film was not obscene.
Palace Software were raided by the Obscene Publications Squad while writing the game. The squad were looking for the video masters and had no jurisdiction over a computer game. The release was announced in POPULAR COMPUTER WEEKLY "Palace raises the spirits," (17-23 May 1984 page 1). The report notes Palace as: "The first film company to move into software. It plans a range of games developed from successful feature films. Palace has the video rights to David Bowie's Merry Christmas Mr Lawrence, the thriller Diva and a number of other horror pictures, including Basket Case, Halloween and Chainsaw Massacre." Being part of a film company with distribution rights occasionally caused a problem: "We do get lots of hassle from the film company," Peter Stone told ZX COMPUTING MAGAZINE (July 1986 page 60). "We were hassled about doing a Company of Wolves game and an Absolute Beginners game -can you imagine a game based on Absolute Beginners?" This interview includes a tease that Palace ended up "not working on a proposed tie-in with the pop group Madness". One of Palace's films titles would indeed spawn a successful game. (Can you guess which one it was?). It wasn't The Evil Dead. The game wasn't a success despite Palace's efforts, including using the VHS artwork for the game cover and adverts to tie the game to the film. Magazines seemed more amused than shocked. Reviews were largely positive and no one seemed too outraged; I can't find any letters to magazines or newspapers. Maybe shops were reluctant to stock the game for fear of being raided by the Police, or maybe YOUR COMPUTER put their finger on the problem when they wrote "you might have wondered if home computer graphics were capable of the sort of gory special effects video nasties trade in... there is nothing here to keep even the most unworldly 12-year-old awake at night", or maybe Pete Stone let all the air out of the balloon when he unhyped the game to C&VG: "The game contains no sex." That's not how you sell a game Pete. The Evil Dead came and went in Autumn 1984. It was released for the Commodore 64 and BBC Micro but the Spectrum version ended up being given away for free on the B-side of Cauldron. Only one other game was released through the Flempton Road address; Valkyrie 17 which Palace distributed and released on behalf of The Ramjam Corporation.
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The early history of Palace Software is not confusing. It's just a bit spread out across London. While The Evil Dead and Valkyrie 17 used the Flempton Road address the company was actually based at 275 Pentonville Road where Palace Group had some spare office space. Cauldron, released in early summer 1985 was the first game to use this address, and also the first Palace game to get genuinely warm and enthusiastic reviews. It was also the only Palace game released in 1985. Hold on to your hats because it was also apparently the other game based on a Palace film licence -sort of. Cauldron started out based on the film Halloween and then went in another direction when the team took direct inspiration from the American holiday, and pumpkins and witches, etc. Palace worked twice as hard in 1986 and managed to release two games, Cauldron II and The Sacred Armour of Antirad (which was one of three titles licenced to US company Epyx and released over there as Rad Warrior). Then in 1987 came the Barbarian.
Moral Panic #2. By 1987 the UK games industry was examining the question of sexism. A bit. Magazine readers, and sometimes the magazines themselves, started pushing back against the representation of women in adverts. One of the worst offenders was Legend of the Amazon Women whose advert and cover art were described by the SINCLAIR USER editorial staff as: "Meanwhile a new tasteless ad arrives in the form of US Gold's Legend of the Amazon Women. Never in the history of hype has such an ill-proportioned bundle of breasts, thighs, buttocks and rampant molars appeared on page three of a reputable computer magazine. Is this a new trend in advertising -producing offensive pictures in order to cancel them in a blaze of publicity when folks complain?" It might seem odd for a magazine to complain about an advert they've printed but in bigger companies the editorial staff didn't always have much control over what the advertising department accepted. Games which crop up regularly in this sort of discussion include Game Over, Samantha Fox Strip Poker and Vixen; which is notable for the robust defence from YOUR SINCLAIR editor Teresa Maughan over the cover linked to there. She wrote: "I think you've missed the point why that picture was used in the first place. Vixen the game features a woman in a prehistoric setting, much like Jane of Tarzan fame or the Wild Women Of Wonga. The image used on both YS's cover and Martech's packaging merely reflects the game. I agree that this type of image should only be used in the right context -I do object to the gratuitous use of adorned female bodies to promote products. In this case I think the image is neither offensive or gratuitous." Another round of complaints came the following month.
Fortunately everyone involved in the UK computer game industry listened and learned their lesson and nothing similar happened again, ever. And if you believe that don't try a Google image search for the Psycho Pigs UXB advert, 1988. Or the 1999 Tomb Raider 3 advert. Or the Battlecruiser 3000AD advert, 1996.
Into all this gambolled Barbarian. Now, there's obviously an element of sex-sells cynicism to the marketing campaign but, to use a variation on the Maughan defence above, it's clearly also trading off imagery familiar from Conan the Barbarian and other fantasy works. The reaction from ELECTRON USER readers was particularly hot (September 1988 page 6); "ugly pornographic advert," "disgusted... embarrassing cheap," with one reader complaining to the Advertising Standards Agency who took no action. Two things, I think, made this advert a particular target for ire. One was the decision to use photographic models rather than artwork which distances it from the Frank Frazetta pulp-magazine inspiration. Check out the advert for Where Time Stood Still and imagine how it would look using models rather than artwork. Being drawn allows it to retain a B-movie poster feel, and can be more clearly seen as a pastiche.October 2022 |
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