Sunday, December 25, 2022
Lookback at 2022
I update this blog once every two weeks, and this year the second update of December falls right on Christmas Day itself. I didn't want to break the two week cycle but the idea of doing a standard post didn't feel quite right. After trying and failing to come up with a suitably seasonal idea I've decided to take inspiration from CRASH's annual Lookbacks and simply take stock of the blog itself.
Sunday, December 11, 2022
Design Design / Crystal
125 Smedley Road, Manchester, M8
There was always something different about Design Design (née Crystal). The games were great but the twiddly bits round the edges seemed more important; obscure references on high score tables, the password to SPECTACLE, was/is Big Simon taller than Kevin Toms, and so on. Design Design built a loyal fanbase on these details and through a good relationship with CRASH magazine cultivated a reputation as a subversive company who were seriously irreverent about games. I'm tap dancing around the word cult here, because that's a term normally associated with niche interests and Design Design were never niche.
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A gloomy title but bear with me. This started out as a paragraph about AMIGA POWER in the Power Computing article but the paragraph got long...
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Power Computing look like a pretty obscure company. How obscure? As far as I can tell, they only released three games Breathless (1995) , T...
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I don't normally struggle to pick three covers for the picture to the left. I prefer to choose games that mean a lot to me but sometimes...
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29-33 Church Street, Croydon, CRO You've never heard of Dalali Software? Join the club. I hadn't and it turned out I'd played a ...
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Regular readers of this blog might have worked out the area of my cone of ignorance. I have a very sharp and narrow knowledge of eighties ga...
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I have two reasons for covering Hasbro Interactive. One, because it is the missing piece in the jigsaw story of MicroProse, and Firebird and...
