Showing posts with label Artic. Show all posts
Showing posts with label Artic. Show all posts

Sunday, May 24, 2026

Mikro-Gen

Not to sound dismissive but I've gone backwards and forwards several times on whether to cover Mikro-Gen. They are an old company and similar in many ways to others I've already written about; like Bug-Byte, Quicksilva, dk'tronics,Automata, Hewson Consultants, Artic, J.K. Greye and so on, and so on. I have two main questions. One, what can I say that makes this article different? Two, is it wise to reveal these doubts in the introduction when I should be using it to lure people in?

Sunday, May 10, 2026

Intelligent Software

Excelsior! I've finally done it! A post that combines my twin obsessions of old software house offices and Blake's 7. This is clearly the apogee of this blog. Even more exciting than that time I got emails from Charles Cecil and Richard Turner about Artic. It can only be downhill from here.

Sunday, June 8, 2025

The Hunt For Artic House

Artic House, Main Street, Brandesburton, Driffield, YO25 

Right from the start, Artic was a company forever being put on and then taken off my to-do list. The problem was simple. Artic only had two addresses; one was a house and the other couldn't be located in the real world. This is suboptimal for a blog dedicated to tracking down and photographing the offices of old software houses. I kept a draft page on standby in case I turned up anything relevant. It sat in the background of this blog for a couple of years until one Sunday around the middle of 2024 I was in a ruthless mood and culled it and a load of others on the grounds they would never be used. So long, The Sales Curve. See you in hell, Aardvark Software. No room for you, The Electronic Pencil Company. Goodbye, Artic. And that was it. Deleted. Done. Dusted. I'd never follow Artic up now. Then I got an email. Most of what follows is Neil's fault.

Sunday, May 25, 2025

Artic

396 James Reckitt Avenue, Hull, HU8 0JA

Artic Computing is a classic success story. It was founded in 1981 with £20 of pocket money by an 18-year-old schoolboy called Richard Turner. Since then it has developed into a software company with an annual turnover of around £750,000, and plans for worldwide expansion.

Sunday, September 15, 2024

Questions in the House

It's there in black and white on page 15 of THE GUARDIAN (29 August 1985). "Questions were asked in Parliament." The questions were about US Gold's game Raid Over Moscow -tag line, "Play it like there's no tomorrow." Except THE GUARDIAN is wrong. The game was controversial in the UK, just ask Monsignor Bruce Kent of CND, but no questions were asked in the UK Parliament. It was in Finland where a communist MP questioned distribution of the game. This was disappointing to learn but I found myself wondering whether any of our MPs did ever talk about games or home computers. There's only one way to find out.

Sunday, September 3, 2023

Argus Press Software

Give My Regards to Broad Street, Commodore 64 cover
KNOWLEDGE CHECK! Which magazine publisher was the first to open a software house? If you said Thalamus, the label from Newsfield Ltd, then sit down because they weren't founded until 1986. Mirrorsoft is not right but it's a better guess than Thalamus, as is Beyond Software, owned by East Midlands Allied Press (or EMAP to their friends), both companies were founded around the same time in late 1983. Obviously the correct answer is Argus Press Software because that's who this update is about.

Sunday, December 11, 2022

Design Design / Crystal

125 Smedley Road, Manchester, M8
 
 "I look upon Design-Design as a viable commune," S. Brattel. 

There was always something different about Design Design (née Crystal). The games were great but the twiddly bits round the edges seemed more important; obscure references on high score tables, the password to SPECTACLE, was/is Big Simon taller than Kevin Toms, and so on. Design Design built a loyal fanbase on these details and through a good relationship with CRASH magazine cultivated a reputation as a subversive company who were seriously irreverent about games. I'm tap dancing around the word cult here, because that's a term normally associated with niche interests and Design Design were never niche.