Sunday, April 12, 2026
3DO
Sunday, November 23, 2025
Orpheus
The Smithy, Unit 1, Church Farm, Hatley St. George, Nr. Sandy, Beds, SG19
Sunday, September 28, 2025
Load Runner: The Galaxy's First Computer Comic
Sunday, September 14, 2025
Mosaic Publishing
187 Upper Street, London N1 1RQ
"What's the oldest computer game based on a book? This is obviously a trick question because I expect people to say The Hobbit (Melbourne House 1982) or if they are feeling clever Hitchhiker's Guide to the Galaxy (Supersoft, 1981) which was released with the permission of Pan Books. The actual boring correct answer is probably Space War which was inspired by science fiction stories including the Lensmen series by E. E. "Doc" Smith. This game was playable on a PDP-1 mainframe and written in 1961; I said it was a trick question [1].
Sunday, June 8, 2025
The Hunt For Artic House
Artic House, Main Street, Brandesburton, Driffield, YO25
Right from the start, Artic was a company forever being put on and then taken off my
to-do
list. The problem was simple. Artic only had two addresses; one was a house and the other couldn't be located in the real world. This is suboptimal for a blog dedicated to tracking down and photographing the offices of old software houses. I kept a draft page on standby in case I turned up
anything relevant. It sat in the background of this blog for a couple of years until one Sunday around the middle of 2024 I was in a
ruthless mood and culled it and a load of others on the grounds they
would never be used. So long, The Sales Curve. See you
in hell, Aardvark Software. No room for you, The Electronic Pencil
Company. Goodbye, Artic. And that
was it. Deleted. Done. Dusted. I'd never follow Artic up now. Then I
got an email. Most of what follows is Neil's fault.
Sunday, April 27, 2025
Mythos Games
19 The Rows, The High, Harlow, Essex, CM2
Julian Gollop quite rightly casts a long shadow over this blog. He created Rebelstar Raiders for Redshift, Chaos for Games Workshop, and, while I worked at Virgin Interactive Entertainment, I was lucky enough to be peripherally involved in the production of Magic & Mayhem. And then there's UFO: Enemy Unknown. Oh, UFO: Enemy Unknown. If there's one game that can eclipse my love for Highway Encounter, it's UFO: Enemy Unknown. It may be my favourite games ever. And it will be forever called UFO: Enemy Unknown, none of this X-COM nonsense.
Sunday, March 2, 2025
The Digital Village
11 Maiden Lane, London, WC2E
The game with the magic words Douglas Adams on the cover. I remember Starship Titanic coming out. It was during that short period from 1996 to 1999 when I was gainfully employed by Virgin Interactive Entertainment and trying to work out if there was any way I could convert my job in Technical Support into some sort of meaningful career in the games industry. I had a friend who worked for a game magazine and I talked to them about Starship Titanic during the bubble of publicity which preceded release. What surprised me at the time was their response, they were already disappointed with it.
Sunday, February 2, 2025
Games Workshop
27-29 Sunbeam Road, London, NW10
NOW READ ON!
Sunday, January 19, 2025
Mr Chip/Magnetic Fields
1 Neville Place, Llandudno, Gwynedd, LL30 3BL
Three covers? One just isn't enough for Mr Chip/Magnetic Fields. The company was the Three Doctors of UK software. Three distinct incarnations each with their own story. First as a publisher of their own games, then a developer for other software houses, and finally a complete rebrand.
Sunday, December 8, 2024
Sportscene Specialist Press/Dennis Publishing
(*No one ever says SINCLAIR USER.)
Sunday, September 1, 2024
Quicksilva
Palmerstone Park House, 13 Palmerstone Road, Southampton
I didn't realise how interconnected the British software scene could be. The story of Mastertronic blurs into the story of Virgin Games. The Liverpool software houses give the impression of all living in each other's pockets. You can't write about Software Projects without writing about Bug-Byte and you can't write about Bug-Byte without writing about Imagine and you can't write about Imagine without writing about Denton Designs. The same is true of Quicksilva. Its story is part of the story of Argus Press Games. And also part of the story of Electric Dreams. And part of the story of Activision. Oh, and part of the story of Bug-Byte. I feel I should make one of those complicated maps with pins stuck in it and string joining the pins together.Sunday, February 4, 2024
Newsfield Ltd
Sunday, January 7, 2024
Commodore Business Machines (UK) Ltd
675 Ajax Avenue, Slough, SL1
I'm paddling in my ignorance here. I don't know much about Commodore and my usual sources aren't helping. Much of the information online is about the history of the US parent company, Commodore International, rather than their UK arm and the sheer popularity of the Commodore 64 tends to swamp any list of results I generate. Even the normally reliable Companies House is letting me down. Their register tells me this about Commodore Business Machines (UK) Ltd; company number 00956774.Company number 00956774
Incorporated on 24 Jun 1969
Dissolved on 05 Dec 2000
Registered office address at dissolution Not available
Download Report Not available
Six facts and two of those are "Not available". This is going to get worse before it gets better.
Sunday, February 19, 2023
Virgin Interactive Entertainment
@338a Ladbroke Grove, London, W10
This post should have been easy to write. I worked for Virgin Interactive Entertainment for several years but the words seemed to drip onto my keyboard and lacked any real impact. That's wrong for this incarnation of Virgin Games (parts one and two of the story are here) because the company was all about buzz and sensation (or hype and cheap shock tactics, if you are more cynical). Then I found a link to a Kickstarter for Sex, Drugs & Video Games! The 90s Virgin story- London & LA by Tim Chaney, Managing Director. The "warts and all" story of the company's rise to fame "or more correctly infamy," It sounds like an amazing work of gonzo journalism. Hyperbolic. Bombastic. Pyroclastic. It doesn't match my memory of working there but I was in the basement.
Sunday, November 27, 2022
Virgin Mastertronic
NOW READ ON.
Sunday, October 16, 2022
Addictive Games
Albert House, Albert Road, Bournemouth
Sunday, October 2, 2022
Virgin Games
I briefly worked for Virgin Games during its Virgin Interactive Entertainment regeneration. This was the second of my three grazes along the side of the UK games industry (for graze number one, see Graftgold). I never met Richard Branson because the company split from the Virgin mothership in 1993, before I joined, and used the brand name under licence. However, my time there was exactly the glamourous never-ending parade of celebrities you'd expect. Dave Prowse once passed through the office and signed a copy of Tie Fighter. The company receptionist was Simone Hyames, Cally from Grange Hill. I saw Feargal Sharkey a couple of times. And, I was once nearly in the same room as Chaos and X-Com designer Julian Gollop. That's right, look impressed.
Monday, March 7, 2022
Mastertronic
Monday, January 10, 2022
Melbourne House
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