Showing posts with label Graftgold. Show all posts
Showing posts with label Graftgold. Show all posts

Sunday, June 8, 2025

The Hunt For Artic House

Artic House, Main Street, Brandesburton, Driffield, YO25 

Right from the start, Artic was a company forever being put on and then taken off my to-do list. The problem was simple. Artic only had two addresses; one was a house and the other couldn't be located in the real world. This is suboptimal for a blog dedicated to tracking down and photographing the offices of old software houses. I kept a draft page on standby in case I turned up anything relevant. It sat in the background of this blog for a couple of years until one Sunday around the middle of 2024 I was in a ruthless mood and culled it and a load of others on the grounds they would never be used. So long, The Sales Curve. See you in hell, Aardvark Software. No room for you, The Electronic Pencil Company. Goodbye, Artic. And that was it. Deleted. Done. Dusted. I'd never follow Artic up now. Then I got an email. Most of what follows is Neil's fault.

Sunday, April 13, 2025

Platinum Productions

Ayrshire

I'm slowly transferring residents of the Untraceables gulag to pages of their own (see the CGL article for a full explanation why). I was originally planning to move New Generation Software this week but they've unexpected turned out to be more complicated than expected, so they'll have to wait. We're off on a trip to Ayreshire instead. Can I learn anything new about Ocean and US Gold's preferred development house for converting games to the ZX Spectrum?

Sunday, April 2, 2023

Realtime Games Ltd

Prospect House, 32 Sovereign Street, Leeds, LS1

Carrier Command Atari ST cover
"Why would you order a taxi from where I don't know where it is? Why didn't you order it from the station?" The person on the phone outside Leeds station was having a bad day. Don't drive to Leeds I was told but public transport apparently carried its own frustrations. I left him to it, and headed towards Prospect House which I was delighted to discover was barely five minutes walk from the station. If only they could all be this easy.

Sunday, February 5, 2023

Hewson Consultants / 21st Century Entertainment

56b Milton Trading Estate, Milton, Abingdon, OX14 4RX 

Paradroid game cover Commodore 64
I like RETRO GAMER magazine a lot but sometimes they make life difficult for me. I was in the very early stages of thinking about this update when I settled down to read issue 241, and what did I find on page 38? An article called A Tribute to Hewson by Graeme Mason. A full page on the history of the company plus another seven pages of game highlights, along with Andrew Hewson's memories of each title. [Public service announcement -Most UK libraries subscribe to a free service called PressReader which includes RETRO GAMER. If you log on via the PressReader app you should be able to see a couple of years worth of back issues. End of public service bit]. With RETRO GAMER covering the history of Hewson Consultants this is, I guess, the story of how I recently drove to an industrial estate near Oxford. I'll try not to be too passive aggressive. 

Sunday, October 2, 2022

Virgin Games

I briefly worked for Virgin Games during its Virgin Interactive Entertainment regeneration. This was the second of my three grazes along the side of the UK games industry (for graze number one, see Graftgold). I never met Richard Branson because the company split from the Virgin mothership in 1993, before I joined, and used the brand name under licence. However, my time there was exactly the glamourous never-ending parade of celebrities you'd expect. Dave Prowse once passed through the office and signed a copy of Tie Fighter. The company receptionist was Simone Hyames, Cally from Grange Hill. I saw Feargal Sharkey a couple of times. And, I was once nearly in the same room as Chaos and X-Com designer Julian Gollop. That's right, look impressed.

Monday, May 30, 2022

Mirrorsoft / Image Works

Maxwell House, Worship Street, London, EC2A

This post frequently felt like a house of cards spinning out of control. I'd started covering Mirrorsoft back in June 2021 (day one, the same day I made a spur of the moment trip to Stratford for CRL) but it quickly became clear this wasn't going to be a simple one-and-done job. One trip down to London became two, and then a third, and then... well you can read about my inability to understand basic street numbers further down the page, along with my flimsy, whinging justification. Oh, look, here's another  address, and it's outside of London, and don't forget Mirrorsoft's spin-off label Image Works. And of course Mirrorsoft is wrapped ivy-like in the complicated corporate structure of Robert Maxwell. At 3000 words this post is so stupidly long I did consider cutting it into two parts but that felt too self-indulgent event for me.

Monday, March 7, 2022

Mastertronic

8-10 Paul Street, EC2A

"Pocket money games tapes, at £1.99 each have been launched for sale in video shops, petrol stations, hi-fi stores, supermarkets, and newsagents," was how HOME COMPUTING WEEKLY introduced budget software house Mastertronic; issue 57 (April 10-16 1984 page 1). Fourteen games were released at launch, "eight for the Commodore 64, four for the Spectrum and two for the VIC-20. Another seven will appear by the end of the month and then at the rate of one to three a week." I think those initial 14 games were Vegas Jackpot, Duck Shoot, Bionic Granny, Mind Control, Magic Carpet, Spectipede, Munch Mania, and Space Walk for the C64;  Vegas Jackpot, Gnasher, Spectipede and Magic Carpet for the Spectrum; and Vegas Jackpot and Duck Shoot for the VIC-20.

Monday, February 21, 2022

Graftgold

2 Freebournes Court, Newland Street, Witham Essex CM8

I remember looking through a friend's copy of ZZAP64 issue 3 and reading Andrew Braybrook's diary, THE BIRTH OF A PARADROID (July 1985 page 46). I didn't realise at the time but this was my introduction to the independent games developer Graftgold. The rapturous reviews of Paradroid and later Uridium produced the first cracks in my ZX Spectrum forever attitude. Looking back, what's surprising is Graftgold's invisibility despite the acclaim. The earliest mention of the developer comes two years later in issue 24 of ZZAP64, in Andrew Braybrook's follow up diary about writing the game Morpheus (April 1987 page 90). The same is true of fellow magazine CRASH where Graftgold is first mentioned in issue 47 (November 1987 page 11).

Monday, November 15, 2021

K-tel / Front Runner

620 Western Avenue, London, W3


I was a ZX Spectrum kid, and I don't want this blog to over-focus on Sir Clive Sinclair's rubber-keyed wonder. I should make a gesture to potential readers out there who chose a different path; but what? Back in the eighties my knowledge of other home computers was limited to: 
  • a friend with a ZX81, whose parents refused to upgrade. 
  • my aunt who brought a Dragon 32.
  • a weird Superman comic in which he teamed up with some kids who owned a computer*.
  • a couple of kids in my class with Commodore 64s.