Showing posts with label Supplemental. Show all posts
Showing posts with label Supplemental. Show all posts

Sunday, April 26, 2026

The (Mystery) Machine

December 1991. THE ONE magazine published an article by Dave Gruisin about a Los Angeles conference with the grim name of InterTainment 91 (was there ever an InterTainment 92?). The hot news at this industry shindig concerned something called "The Machine". The Machine was protected behind a wall of non-disclosure agreements and yet somehow everyone knew all about it even though no one was talking. According to Dave Gruisin: "The Machine is quite simply going to revolutionise home-computer entertainment." So what was it?

Sunday, March 15, 2026

Mike Andrews Meets The Computer Game Stars

Riverside, BBC2's weekly magazine programme for young people covered music, arts, fashion, and style. In it's third and final series, 24 October 1983, it turned its gaze on the burgeoning software industry and asked; are computer game programmers the new rock stars? Mike Andrews went to Liverpool to find out and spoke to the team at Imagine Software. [1

Sunday, February 15, 2026

Dave Lawson

What struck me while watching the BBC documentary The Battle for Santa's Software was the absence of Dave Lawson. He's only seen in the background of the segment about the Bandersnatch packaging. Where he is also the only person in the room who doesn't speak. I wanted to track down more information about him because Dave Lawson is the line of continuity through the founding of Imagine and into Psygnosis. He joins Bug-Byte and leaves with Mark Butler to set up Imagine. He's present through the chaos of the liquidation and Finchspeed and Fireiron and the fight over the rights to Bandersnatch. He sets up Psygnosis with fellow ex-Imagine director Ian Hetherington, and then abruptly leaves in 1988. Dave Lawson died aged 62 in August 2021. There are plenty tributes to him online but they all follow the lead of Martyn Carroll who wrote about him for Eurogamer. All the tributes hit the same basic beats of Imagine, bankruptcy, Psygnosis. I haven't done anything very much different so what I wanted to do was track down interviews with him and give him the chance to be heard in his own words.

Sunday, December 21, 2025

Lookback at 2025

Happy Christmas and a merry New Year. Once again it's time to take a break from the two-week update schedule and cast an eye over the blog itself and answer the big questions like what are the Top 10 most popular articles? And will Softek/The Edge be number one again? Right now, I don't know. It's time to use all available fingers and toes to do some counting.

Sunday, September 28, 2025

Load Runner: The Galaxy's First Computer Comic

Ever heard of LOAD RUNNER? I certainly hadn't. It's a real curiosity. A computer-themed comic aimed at 9-16 year olds and featuring a mix of stories told with artwork, photographs, and text. LOAD RUNNER was published fortnightly by ECC Publications who also made WHICH COMPUTER PRACTICAL COMPUTING, IBM USER, and SINCLAIR PROGRAMS and SINCLAIR USER; until they sold the last two to EMAP in September 1984. LOAD RUNNER arrived on 23rd June 1983 and ran for 13 issues, with the last issue dated December 8th 1983.

Sunday, June 22, 2025

Commercial Breaks: The Battle For Santa's Software

8pm, 13 December, 1984. BBC2 aired The Battle For Santa's Software. The penultimate episode of documentary series Commercial Breaks. It is brilliant. A 30 minute time capsule of eighties excess, corporate culture, and success and failure. It would have been a real ripped-from-the-headlines watch at the time because the fallout from Imagine's liquidation continued into 1985. The production team must have been simultaneously delighted and stressed out when the company they were documenting imploded, spectacularly, and right in front of them. Copies of The Battle For Santa's Software. have been available on Youtube for years but on 13th June 2025 the BBC Archive channel uploaded a copy in pristine high definition. It looks lovely and understandably has grabbed a lot of attention; at the time of writing on 22nd June it's already racked up 64,000 views. Obviously I want to surf this zeitgeist but how? What can I say that hasn't already been said? How about if I just watch it and write about whatever comes to mind. Welcome to The Battle For Santa's Software the slightly annotated version.

Sunday, February 16, 2025

Angus Ryall

 This isn't an obituary. Angus Ryall is not dead; as far as I know. So what's it for? Well, writing about Games Workshop made me go back and read again Angus Ryall's short lived Front Line column in CRASH and I think it's great and contains some of CRASH's best writing about games (and also, frequently, not about games). I just want to talk about it. Sorry, this is one for me.

Sunday, January 19, 2025

JOYSTICK magazine: Shaun Southern interview

JOYSTICK magazine. April 1991the big ZOO

SHAUN SOUTHERN
INTERVIEW: DEREK DELA FUENTE

Shaun Southern is the author of Supercars I and II, and the hugely successful Lotus Esprit Turbo Challenge. We went to Wales to worm the truth out of him.[1]

Sunday, December 22, 2024

Lookback on 2024

Happy Christmas. Once again I'm ducking out of the regular schedule to review the year.

Sunday, October 27, 2024

First and Last

 

The massive denial of service attack against the Internet Archive has been a bit of a blow. I rely on its collection of computer magazines so I need to find a different approach if I want to keep the two week cycle of updates going. What do I have in terms of other resources? I have a subscription to newspapers.com because I am unable to remember when a free seven day trial is about to come to an end. How can I use that? What if I use it to find the first and last mentions of selected UK home computers. It's a bit high concept but I think I can make it work. So, what computers? Lets pick 10 and write about them in chronological order; The BBC Micro, Enterprise, ZX80, ZX81, ZX Spectrum, Sinclair QL, VIC-20, Commodore 64, Dragon 32, and Amstrad CPC.

Sunday, October 13, 2024

Automata Adverts

POPULAR COMPUTING WEEKLY, 17-23 March 1983 page 44March 17 1983 to May 1 1985. 109 weeks. J. Alfred Prufrock measured out his life in coffee spoons. Automata measured theirs with weekly adverts on the back page of POPULAR COMPUTING WEEKLY. The first Automata advert, 17-23 March 1983, sits alongside news about the 16K Oric and Commodore's proposed factory in Corby, and reviews for Football ManagerThe Hobbit, and Automata's Pimania. The last advert sits next to details about a new computer called the Amiga and the liquidation of Bug-Byte, and reviews of... well it wasn't a great week for classic games, Booty, Shadowfire, and Spy Hunter are probably the most notable titles. Those two years cover a lot of ground and the advantage of the weekly grind is that Christian Penfold, Mel Croucher, and artist Robin Evans frequently turn their gaze out onto the wider industry when casting around for material. The adverts provide a window onto how the UK software scene looked and how Automata regarded itself. 

Sunday, September 15, 2024

Questions in the House

It's there in black and white on page 15 of THE GUARDIAN (29 August 1985). "Questions were asked in Parliament." The questions were about US Gold's game Raid Over Moscow -tag line, "Play it like there's no tomorrow." Except THE GUARDIAN is wrong. The game was controversial in the UK, just ask Monsignor Bruce Kent of CND, but no questions were asked in the UK Parliament. It was in Finland where a communist MP questioned distribution of the game. This was disappointing to learn but I found myself wondering whether any of our MPs did ever talk about games or home computers. There's only one way to find out.

Saturday, June 22, 2024

Amiga Point of View issue 5

Commercial break.

People are still making fanzines. This is fantastic news. Just recently I've been enjoying issue five of APoV, AMIGA POINT OF VIEW printed barely 14 years after issue four. It's got reviews, articles, a great cover, pretty much everything you'd expect, and it's a great read. There are features on Amiga 8-bit emulators, games which never existed, and an interview with the Magnetic Fields team which I have bookmarked in case my plans for a trip to Llandudno ever achieve fruition.

You can buy APoV issue five here. $2.50 for a PDF version but UK readers also have the chance to order a print version. Go ahead and buy a copy. It gets my seal of approval.

Follow them on Twitter @APoVAmiga.

Commercial break: ends.

Sunday, March 3, 2024

Commodore Computing International vs ZZAP!64

COMMODORE COMPUTING INTERNATIONAL August 1986 page 30

Some time in April 1986, Anthony Jacobson, the publisher of COMMODORE COMPUTING INTERNATIONAL sat down and wrote a blistering editorial for COMPUTER TRADE WEEKLY which tore into rival Commodore 64 magazine ZZAP!64. The article presumably did what was intended, which was to generate some interest in CCI and provoke a response from ZZAP editor Roger Kean.

Sunday, December 24, 2023

Lookback at 2023

Happy Christmas. Last year December 25th intruded rudely on the publishing schedule of the blog. This year it's Christmas Eve but I like the idea of casting a self-indulgent eye backwards over the last 12 months.

Sunday, November 12, 2023

Eye of the Moon

Eye of the Moon cover, this is an obvious fake.
Eye of the Moon should have been the third part of Mike Singleton's trilogy which began with Lords of Midnight and continued with Doomdark's Revenge and then just stopped. The game was always talked about as being just on the cusp of release but Beyond kept diverting Mike Singleton onto other projects. Then the programmer fell out with the company, following the sale of Beyond by EMAP to Telecomsoft.

Sunday, October 15, 2023

Sir Clive Sinclair's Quantum Leap

This week I have mostly decided to be obsessed with the TV advert for the Sinclair QL and I'm going to look at it in an excruciating level of detail. Off the top of my head I'm not really sure what the point of this article will be. It might be helpful to go through the advert looking for any clues as the where it was filmed or I might point at stuff and try and show how clever I think I am. Who knows. Here we go. Theorising that one could time travel within his own lifetime, Sir Clive Sinclair stepped into 

Sunday, September 17, 2023

Papers, Please

This post is a shameless attempt to piggyback on a better article about the history of one of Yes, Prime Minister's best and most well known routines.

Sunday, April 2, 2023

POWER PLAY magazine: Realtime Games interview

POWER PLAY magazine, June 1988 Fast-paced reality

Where the programmers of »Realtime Games« are at work, the processors smoke. Fast 3D graphics and thrilling games keep home computers busy and players in suspense