44 Corn Street, Bristol is
today a fancy Italian restaurant. In 1982, I'm not so sure. Newspaper adverts suggest the building contained Corn Street Carpets and a firm called DJ Underwood Associates. A firm of solicitors, or accountants, or somewhere that just offered a mailbox facility? I can't account for why Microdeal's address jumps from Cornwall to Bristol for one month only before going back to Cornwall. This is the kind of thing that makes me bite through my mouse cable in frustration.
Deal House, Bridges Bodmin Cornwall
This is the address I was expecting in place of Bristol. It's basically the same address as the first but a little more specific, Bridges being the bit of Luxulyan on the other side of the railway line. Probably. I don't know where Deal House was, or if it even exists today, but if you use Streetview to virtually drive into the carpark of a Luxulyan pub called the King's Arms, you can see this sign on a gate.
I think it's August 1982 before Microdeal properly advertise a game.
Scarfman, a 1981 title from The Cornsoft Group who were based in Indianapolis.
Scarfman is joined in
September by
Space Castle, another Cornsoft game
. Then
Asylum II The Institute, from Med Systems Software is added in
November. By
December 1982 there are 15 Tandy games in the Microdeal line up all imported from different US companies; from Cornsoft
Scarfman, Space Castle, and
Bounceoids; from Soft Sector Marketing (SSM)
Alien Defence, Fortress and
Caterpillar; Big Five Software provide
Meteor Mission, Galaxy Invasion, Robot Attack, Defence Command, Super Nova, and
Attack Force; Fantastic Software supplies
Panik. The game called
Venture is probably
Venturer by Aardvark-80.
Defiance could be Avalon Hill's
Guns of Fort Defiance. Of more local interest, the December advert is the first time Microdeal list their Dragon 32 games. They started supporting the format in November.
The Dragon 32 was a home grown computer made in Wales by
Dragon Data. It was based around a Motorola MC6809E processor. The same processor used by the Tandy TRS-80 Color Computer. Both machines also used a nearly identical version of Microsoft BASIC. Support for the Dragon 32 was obviously irresistible to a company who already had the rights to a stack of Tandy games.
There was a point around Christmas 1982 when it looked as if the Dragon might seriously challenge the ZX Spectrum. The market was wide open for an heir to the ZX81 and there were a wealth of sub-£200 computers on offer; the VIC-20, Acorn Atom, Atari 400, ZX Spectrum, Dragon 32, Texas Instrument's T1-99/4A, and the Grundy Newbrain. Dragon had computers on shop shelves at a time when Sinclair was struggling with both the Spectrum's stock levels and quality control issues. It was in Microdeal's interest to go big.
There are twenty three and a half pages
[1] of colour adverts in the December issue of YOUR COMPUTER. Fifteen of those are for hardware, the other eight and a half are for software. This was a time when most software companies still advertised in black and white. The use of colour subliminally placed Microdeal on the same level as bigger names like Bug-Byte, Quiksilva, and Program Power. There are the very early days of Microdeal being a proper business. It was only registered with
Companies House in September 1982. Spending money on an expensive advert and backing a new computer was a gamble. It paid off. Christmas 1982 was a good one for Dragon and by extension a company with a big range of Dragon software.
41 Truro Road, St Austell, Cornwall PL25 5JE
Microdeal went quiet after Christmas. Adverts do not resume until March 1983, with a repeat of the colour advert used in YOUR COMPUTER. This is the final sighting for the Deal House address. The
following month a new address featured on an advert illustrated with a splendid picture of
Donkey...
King? Check out
Super Chart Island for the full story of
Donkey Kong King. For Microdeal, the important thing was
Donkey King was the Number One game in the first software chart printed in PERSONAL COMPUTER NEWS (
June 23-June 29 1983 page 5). Microdeal also held the number 14 slot with
Space War.
That Donkey King advert includes another 15 games for the Dragon; all converted from American games for the Tandy Computer. Donkey King and Katerpillar Attack, came from Tom Mix Software. Spectral Associates licenced Planet Invasion, Alcatraz II, Space War, Space Monopoly and Defence [2]. Scarfman, as mentioned previously was by The Cornsoft Group. Color Software Services supplied Flipper and Escape. Mansion Adventure 1, Jerusalem Adventure 2, Williamsburg Adventure 3, and Ultimate Adventure 4 were licenced from CLOAD magazine. Dragon Invaders has questionable ancestry[3].
The first issue of DRAGON USER magazine was on the shelves for May 1983. They reported on
page 7 that 50,000 Dragon 32s had been sold. On
page 23 was a profile of Microdeal and its director John Symes. Given magazine lead times, DRAGON USER's visit to Microdeal must have taken place some time in late March or April, very close to the company's move to St Austell.
Microdeal began as a one-man operation with company director John Symes distributing Tandy Colour computer software from home; "We decided to take on a new computer and the Dragon sounded interesting", explained John.
When asked why Microdeal's software is mainly conversions of American originals and what has happened to British Dragon programs, John Symes shrugs. He explains it is partially because the 6809 processor is an unknown one in the UK and then lays into the computer's manufacturer:
John also lays part of the blame squarely on Dragon itself. "Dragon has been of no help whatsoever to any of the software houses; they didn't even tell us they had reconfigured the Ram — it meant we had to withdraw two games.
"People bought games after playing them in the shop but found they didn't work on their machines at home — naturally they assumed the machine was at fault — it must have cost Dragon a lot of money in unnecessary repairs."
The most disappointing thing about the profile is, it only runs for a single page but in the course of it we learn that Microdeal employs four people and their first locally produced game is coming soon:
...a version of backgammon utilising a light pen... John hopes it's only the beginning. "It isn't from choice that I'm paying thousands of dollars in American royalties I'd much prefer to see British programmers getting their act together.
"If anyone has got a decent Dragon program they'd be crazy not to do something with it.
"Remember the whole process could work the other way. a good Dragon program could be converted to Tandy and marketed in America — the royalties could be considerable."
The interview ends on that promising note. Was
Backgammon Microdeal's first British programmed release? The answer is probably yes. It's odd but they don't really promote it. It's possible that by the time the first reviews came in Microdeal had realised a game like
Backgammon was out of step with what the market wanted.
Backgammon had its first review in
July 1984 and by then Microdeal was on the way to promoting a new breed of hero.
Cuthbert Goes Walkabout was written by Steve Bak who would write 11 games for Microdeal, all the way up to 1989. Cuthbert would quickly become the mascot for Microdeal. Yet, if you look at the packaging of
Cuthbert Goes Walkabout with a cynical eye it appears to be a way to avoid immediate accusations of copyright infringement because
Cuthbert Goes Walkabout is Konami's 1982 arcade game
Armidar. Why camouflage a clone like this? Mainly because by
1983 the wild west of the software industry was being tamed. Atari had
cracked down on companies ripping off
Pac-Man the year before. Their case against Commodore, for the game
Jellymonsters, was grinding through the courts. Companies like Bug-Byte and Program Power had also copped flack for games with names like
Vic-Man and
Munchyman (and, maybe,
Scarfman?). Calling an
Amidar clone
Cuthbert Goes Walkabout was not perfect camouflage but it would hide a game from someone lazily flicking through YOUR COMPUTER looking for the most egregious offenders.
Microdeal quickly realised they were on to a good thing with Cuthbert.
Cuthbert Goes Walkabout was the first game to go the other way and be converted to the TRS-80. I've only ever seen it carry the branding for
Tandy UK so I don't know if Microdeal ever fulfilled John Symes optimistic promise of selling Microdeal games in America. Then, by October 1983, Cuthbert was being positioned as the face of the company.
 |
EVENING STANDARD 11 October 1983 page 36 |
Microdeal began advertising for a van salesman in October 1983. I think this is the beginning of them building up their own distribution network, something which would become more important in 1984.
Looking at adverts it's astonishing how much software Microdeal release in the run up to Christmas 1983. Once again, most of it sourced from America. Tom Mix Software supplied Space Shuttle and the original version of Cuthbert in the Jungle, a game called Trapfall which was a clone of Activision's Pitfall. Intergalactic Force came from a company called Anteco. Crazy Painter was by Cornsoft. Keys of the Wizard from Spectral Associates. Cuthbert In The Mines was written in the UK but was a clone of Frogger with a vertical twist. Rather than crossing a road, Cuthbert climbed up a mine and dodged carts.
Microdeal also released a version of
Frogger which they
described as official. The legal provenance for this claim was hazy at best. Konami had created
Frogger and SEGA distributed it in the USA. Sierra On-Line licenced the magnetic media rights from SEGA Enterprises Inc and released a version for IBM PCs. Cornsoft then sublicensed Sierra's rights and wrote a TRS-80 version. Microdeal licenced Cornsoft's game to create a Dragon version. Did they sub-sublicence Sierra's rights? Copyright experts might like to spend a little time reading the
cover of Microdeal's version and work out if Sierra's rights stretched across the Atlantic. No one asked the opinion of SEGA Europe Ltd, who were distributing
Frogger to UK and European arcades. The icing on the cake, Microdeal sub-sub-sublicenced a TRS-80 version to
Tandy UK.
Christmas 1983 wasn't a Dragon Christmas, despite Microdeal's efforts. Dragon Data got into financial difficulties and by November needed a rescue plan. They had to keep selling the Dragon at full price as Sinclair cut the price of the Spectrum significantly and Commodore did the same for the VIC-20. Microdeal carried on as a big fish in a small pond. The audited circulation of DRAGON USER magazine was 35,379 [4] and Microdeal had a big chunk of the Dragon games market sewn up. They also had a huge store of Tandy software to draw on from America. However, even they recognised that things couldn't go on as they had. Space Shuttle became the first Microdeal game converted to non-Tandy computers; the Atari 32k computers and the BBC model B.
Microdeal pushed
Space Shuttle with a series of visits from "a spaceman." According to the DORSET ECHO (10 January 1984 page 9) the spaceman would call in at Weytech,
20 St Edmund Street, Weymouth "today" "at 4pm". He would be wearing "an authentic space suit from the James Bond film Moonraker," and give away badges and competition entry forms. HOME COMPUTING WEEKLY revealed the spaceman was actually Microdeal’s van sales manager Alan Hobbs. They printed a picture of him wearing his space suit and standing next to his van with a model space shuttle on the top. The space suit could be from
Moonraker, it's not easy to tell in a grainy old black and white photo. If it is, it's one of the NASA suits not one worn by Drax's henchmen.
Microdeal set itself up as a distributor of software some time around March 1984. Distributors were increasingly inserting themselves between software houses and shops. It made sense for a publisher mostly specialising in computers outside of the big three (Commodore, Sinclair, and Acorn, at the start of 1984) to look to handle the business of getting their own games into shops. The frustrating thing is, there's next to no information about this so I'm having to piece it together from secondary sources. I know Microdeal Distribution was handling Automata games by March 1984, They get a mention and an appearance by Cuthbert in one of the cartoon adverts Automata used to run on the back page of POPULAR COMPUTING WEEKLY (
8-14 March 1984 page 56)


April 1984 saw Microdeal start referring to Microdeal Distribution on their own adverts. Like this one from PCW (
19-25 April 1984 page 15) promoting Microdeal's release of three Cuthbert games for the Commodore 64;
Cuthbert in the Jungle, Cuthbert Goes Walkabout, and the new game
Cuthbert In Space. Some time around April also saw the release of a conversion of
Space Shuttle[6] for the ZX Spectrum. The first of only two games released by Microdeal for the Spectrum
. It didn't set the world on fire. It was written in BASIC and
CRASH rated it at 55%.
Tom Mix Software launched their own software label in the UK in the summer of 1984. Microdeal's version of their game
Donkey King was now known only as
The King after an objection by
Computer Games Ltd. They had the rights to distribute Nintendo Game & Watch range in the UK and considered
Donkey King an infringement of its copyright of
Donkey Kong. Whatever it was called,
The King was a best seller for Microdeal. It topped the DRAGON USER charts again in
April and
May 1984. It's perhaps not surprising Tom Mix wanted to establish their own brand a bit more. Microdeal could be inconsistent about crediting the companies they worked with; Spectral gets a namecheck on the cover of
Cosmic Zap but not
Keys of the Wizard; Med Systems are credited on
Phantom Slayer but not
Arena 3000; and Tom Mix wasn't credited on
Space Shuttle but were on
Donkey King. It's not till now that I realise Microdeal basically invented US Gold's business model before US Gold existed. Fortunately for Microdeal, Tom Mix didn't want to go too far to establish their own identity. They were happy to continue to be distributed by Microdeal.
DRAGON USER covered the launch of the first Tom Mix game
Buzzard Bait in
July 1984 noting:
John Symes. Managing Director of Microdeal said that he is still heavily committed to the Dragon though Microdeal are branching out and expanding to other micros. John has taken Microdeal from "virtually nothing — in the back room of his house — to luxury offices" as the company moved up the ladder.
 |
DRAGON USER July 1984 page 11 |
John Symes was pictured holding a dongle, although DRAGON USER called it a key, designed to reduce piracy. Buzzard Bait wouldn't load without the dongle plugged into the joystick port. It was designed by Chas Robertson of Northern Software Consultants. DRAGON USER printed a brief profile of him in issue 17 noting he was:
...best known for the work he does for Microdeal, Chas, a chartered engineer, began working for Microdeal two years ago, at about the same time that he set up his own consultancy company. His largest customer is Microdeal for whom he does all the Tandy to Dragon conversions from tapes received from Tandy in America. He also has the job of converting Dragon tapes to the Color Computer. Converting a Tandy tape to the Dragon is not an easy process says Chas. "We only get the finished program not the source tape, so we have to disassemble it, examine the contents, locate the areas that need changing, make the changes and Check to see if they work." It is a long process which requires continual checking and counter checking.
Even as
Buzzard Bait was about to be released, Tom Mix Software dropped Microdeal right in it. Activision had noticed that Microdeal's game
Cuthbert in the Jungle, (a conversion of Tom Mix's TRS-80 title
Trapfall) bore a remarkable resemblance to their game
Pitfall.
 |
| Cuthbert in the Jungle, Commodore 64 |
 |
| Pitfall, Colecovision |
Activision issued an injunction to stop the distribution of Cuthbert in the Jungle. Activision's Geoff Heath told POPULAR COMPUTING WEEKLY:
We applied to the court for an injunction to prevent Microdeal selling Cuthbert in the Jungle... However, after reviewing the writ and our prosecution papers, Microdeal obviously felt our case was watertight because they didn't fight it.
They gave the court an undertaking that they would not reproduce, adapt or copy Pitfall in any form and have written to suppliers to say that Cuthbert in the Jungle can no longer be sold...
Microdeal's solicitor, Michael Drynan, confirmed that Activision had an open and shut case. "Microdeal obtained the licence for the game from Tom Mix In the States in good faith. But when we compared our licence with Activision's theirs appeared to have been agreed first, so we were happy to now withdraw."
Activision will now be taking action against Tom Mix in the US, again on copyright grounds.
The summer of 1984 was the long drawn out death of the Dragon computer. Dragon Data called in the receivers in June and were sold off to a Spanish company called Eurohard in October 1984. The July to December 1984 circulation of DRAGON USER was down but still above 30,000 (
30,004 to be precise). There was clearly still a reasonable market for Dragon games but it was shrinking. Microdeal continued to be a big supporter but needed to also look elsewhere. Over at the Lemon64 forum, programmer Keith Wood, who wrote games for Microdeal under the pseudonym Rita Jay,
recalled:
It was the very poor start to 1984 that caused an emergency meeting late Summer that year. The only notable success that year was Manic Miner [7] - why? Well we reasoned because it latched onto a news story (the miner's strike). So we had to choose a subject for game that would be topical once the game had been competed. What news story will there be in the next few weeks/months? The only thing we could predict was Di's Baby. "That's in bad taste" someone said - so we had the name of the label. I also had just 6 weeks. We also decided not to announce it until after the baby was confirmed born healthy (and would have scrapped the game had there been problems).
Di's Baby came out on the Commodore 64 at the end of the year. Microdeal published it under the name Bad Taste Software and sent a press release to most of the national dailies. They took the bait.
 |
DAILY STAR 5 November 1984 page 3 |
 |
DAILY MIRROR 5 November page 11 |
 |
DAILY RECORD 5 November 1984 page 9 |
Keith Wood recalled :
Despite the publicity, sales were small. The game was not so much "banned" as some of the major distributers had the sale or return stock returned. I forget the name of the company now, but they supplied large chains like Boots, who returned them after a small number of customer complaints. It's a long time ago now, but as I recollect I made less than £1500 from both games.
The second Bad Taste Software game was Santa's Grotty Christmas, released around the same time as Di's Baby.
Microdeal cautiously tried out new formats. They abandoned the Spectrum after only two games. They also tried the Commodore 64 and the C16/Plus 4, the Acorn computers, and the Atari 8-bit machines. For whatever reason Microdeal never stuck with any of these; the 11 games they released on the C64 might represent their most consistent attempt at developing a second format after the Dragon. Microdeal don't ever seem to have tried the Amstrad or licenced their games to Amsoft (although Amsoft, with its series of games called Roland... Does Something were clearly paying attention to Cuthbert). Microdeal even released a game called Hopper for the Mattel Aquarius, a computer so obscure I've never heard of it. They also tried doomed formats like the Enterprise and Sinclair QL.
One of the QL games was
Lands of Havoc by Steve Bak. The creator of
Cuthbert Goes Walkabout in 1983. Later, in 1989, he wrote an article for ST FORMAT (
February 1989 page 12) in which he talked about his 16-bit programming career and the computers he owned:
...a rapid succession of micros - Tandy Colour Computer, C64, C16, Enterprise, Sinclair QL
This suggests that Microdeal's haphazard embrace of formats had less to do with business planning than what hardware Steve Bak had brought recently. Lands of Havoc was released on the C64, Sinclair QL, and Enterprise. Then Steve Bak must have brought an Atari ST because Lands of Havoc and Microdeal made the leap to the 16-bit next generation.
What followed next was a slow process of detaching from the Dragon 32. Microdeal had run a full-page colour advert on the back of DRAGON USER from issue 1, May 1983. These adverts continued unbroken for almost two years, up to the February 1985 issue. Then they stopped. To Dragon owners this must have looked a bit like the ravens leaving the Tower of London. Microdeal were absent from the back page for six months before returning for another seven month run from September 1985 to March 1986. They were then away for a single issue, and returned for issue 37, May 1986. They were absent again for issue 38. This was a shame because it was the last opportunity to advertise on the back page. From issue 39, DRAGON USER regenerated into a subscription only magazine and dropped all colour pages to save money, or as they put it changed to an "exclusive newsletter form". [8].
I'm a long way from sure which was the first Microdeal game not to appear on the Dragon at all. They released something like 138 titles, that's a lot of games to check. I think it might be
Cuthbert Enters the Tombs of Doom (another Steve Bak game) which was released around December 1984 for the Commodore 64 and 16/Plus 4. Microdeal did still continue making games for Dragon computers, some UK made and some licenced from America but the numbers were going down. There were something like 23 titles in 1984, reducing to around eight in 1985, then four in 1986, and maybe two in 1987. In
February 1988 DRAGON USER ran the unthinkable news.
Microdeal to leave the Dragon Market
MICRODEAL have now confirmed that they will be pulling out of the the Dragon market as of 1st January 1988.
They stress that the decision is financial and owing to diminishing returns and lack of suitable product to publish.
Commenting on the lack of good new material. John Symes said: "This time last year we had fifty reasonable tapes to look at. This year, we only had ten. There just isn't the material about any more"
The remaining stock of Dragon software has been taken aboard by Computape...
Harry Massey of Computape recently told Dragon User that most of his business came from his company mailing list of about 5,000. Microdeal' has confirmed that their Dragon mailing list is around 12,000 These figures are large enough to provide an active user base, but it is possible that the bulk of prospective customers have already bought all that they require from the present list, although Computape's low prices are bound to be attractive.
Microdeal was shifting across to release games on the Commodore Amiga and Atari ST. They continued to licence and convert games from American software developers, like Time Bandit. They continued to release games that were clones of arcade games, like Major Motion a not very disguised Spy Hunter. Then there was something new, a properly licenced game of the film The Karate Kid II. This was followed in 1988 by Fright Night, licenced from the 1985 film and by the prolific Steve Bak.
Then somewhere along the line Microdeal moved out of games software. There's a reference in CU AMIGA 64 (
November 1989) and ZERO (
December 1989) to a game called
Goldrunner 3D. This would have been the third in a series of shoot-em-ups but by
May 1990 ONE was reporting the game would be renamed
Epic and released by Ocean. Microdeal had "moved out of games software". The company worked on hardware like sound samplers, and were still going in February 1992 when they advertised a piece of kit called
Stereo Master in
ZERO. Then that's it. The next time I can find a reference to Microdeal is in THE WEST BRITON newspaper, 16 December 1993 page 26. A company called Lodge & Thomas are advertising a "pre-liquidation sale on instructions from Microdeal."
That's a gloomy note to end on, so I'm going to return to Steve Bak's 1988 article for ST FORMAT. Right at the end, he wrote a boxout called Bak Bites Back in which he listed The Good, The Bad, and The Ugly about hardware and the software industry.
Under The Good he wrote:
John Symes for never cheating programmers.
That's a decent legacy.
At the top of the page, I said I just wanted to stick a map pin into Cornwall. This photo was the result. The furthest point west in a week long trip of assorted Doctor Who/Blake's 7/The Tripods locations and the offices of some old software houses. That's right. Look impressed. Arriving in St Austell, I discovered the place my friend and I were staying was barely quarter of a mile from 41 Truro Road. A quick walk and we were there. These days Paul Bourton Funeral Service occupies 37-41 Truro Road and I'm not actually sure which bit is 41. When I took the photo I assumed it was the black fronted shop unit that is the main focus of my photograph. Now I'm not quite so sure. When issue one of DRAGON USER visited Microdeal they included a photo of John Symes standing in a doorway.
Now that door is just round the corner, you can see it on Streetview
here, but it might be counted as part of Truro Road because the gate sits just behind the no entry sign in my photo. The door probably leads up to the space above the shop. Number 41 could be that door or it could be the shop unit. It's a little bit ambiguous so if anyone knows for sure please let me know. The next day, me and my friend fuelled ourselves with chocolate chip brioche rolls and went on a crazed expedition to the
Old Baal Clay Pit. Where Jon Pertwee and Katy Manning were rained on in early 1971, during location filming for the
Doctor Who story
Colony In Space. When we arrived in the morning it was foggy and there was nothing to see. We returned later in the day but someone had closed a gate and we couldn't get in.

The King Cuthbert Mystery
The internet will cheerfully tell you that at some point in 1984 Microdeal released a game called
King Cuthbert. A Dragon 32 conversion of a Med Systems Software game for the TRS-80, originally called
Monkey Kong. The Dragon version of
King Cuthbert is regularly cited in lists of Microdeal games but it left no footprint in 1984. There were no adverts. There were no reviews.
King Cuthbert never appeared in the DRAGON USER Software Top 10. It is not mentioned in the Microdeal Catalogue, Autumn/Winter 1985, which can be downloaded from
worldofdragon.org; where you can find every other Cuthbert game. What you will find online is a single picture of the
King Cuthbert cover for the Tandy TRS-80 version. Every website with a picture of the cover, including me, has swiped it from the
Centre for Computing History. You can tell because of the crease that runs under the word Cuthbert.
In short, did the Dragon 32 version of King Cuthbert exist? Or did Microdeal licence the Tandy version game from Med Systems Software and pass it to Tandy UK as an exclusive? Has everyone since assumed a Dragon 32 version must exist because Microdeal always released Cuthbert games on the Dragon? If you know one way or the other please leave a comment or email whereweretheynow@gmail.com.
Tandy Corporation (Branch UK), Bilston Road, Wednesbury, Staffordshire, WS10 7JN
Only tangentially related to Microdeal but where else am I going to fit this in? Tandy's UK headquarters were in Wednesbury. A Black Country town squeezed between Birmingham to the south, Wolverhampton to the northwest and Walsall to the northeast. Tandy's UK chain of shops were pretty much gone by 2001 and I don't know when the UK headquarters closed. Fortunately I do know where they were thanks to a
photograph on the History of Wednesbury Facebook group. The building, with its distinctive roofline is
still there. These days, it is a warehouse for the Cotswold Company.
Do you remember where the offices of Microdeal were? Do you have a Dragon 32 copy of King Cuthbert
. Do you have a Microdeal van or an ex-Moonraker
spacesuit? Leave a comment or send a photo to whereweretheynow@gmail.com.
Please don't be offended if it takes ages to reply. I discovered last week my phone had logged me out of the account while still giving the appearance of being logged in, as a result I missed the arrival of a couple of emails. For more scintillating commentary like this, follow me on Bluesky.
[1] I know, it should be twenty four but for some reason on
page 147 they've only sold a half-page colour advert to Acornsoft. Those cheapskates at IJK Software filled up the rest of the page with a cheaper black and white advert.
[2] Being an American game, Defence was originally called Defense and written by Colorful Software.
[3] Mobygames states
Dragon Invaders started out as
Color Invaders from Computerware. The
inlay for
Dragon Invaders does indeed credit Computerware but also notes the game is copyright "Cload Magazine California 1981". Which is correct? On the basis of limited
screenshots Dragon Invaders does look like
Color Invaders but what then is the source of the CLOAD copyright credit? Was it a mistake by Microdeal? Could
Dragon Invaders actually be a conversion of
Alien, a
Space Invaders clone published by CLOAD in
March 1981? There was a UK company called Computerware, based in
Stoke On Trent, could they have converted
Alien in 1983 before going on to release another five games for the Dragon in 1985? I have no answers, only questions.
[5] This was a clone of Jetpac by Ultimate Play The Game. It would end up converted to the Dragon 32, the Commodore 64, Commodore 16 /Plus 4, and the Sinclair QL.
[6] I think Space Shuttle might be Microdeal's most widely converted game with versions for the Oric 1, Atari 16K, BBC Model B, Spectrum, Commodore 64, Acorn Electron, and Tandy.
[7] Keith Wood could be thinking of Monty Mole, which was a summer software success during the miner's strike.
[8] I'm sure you are wondering so, instead of Microdeal adverts, issues 23, 24, 27, and 28 carried an advert for a joystick called the Voltmace delta 3d on the back page; issues 25 and 26 was an advert for Incentive's Ket Trilogy of adventures; and issues 36 and 38 were another Incentive game, Moon Cresta.
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