There was always something different about Design Design (née Crystal). The games were great but the twiddly bits round the edges seemed more important; obscure references on high score tables, the password to SPECTACLE, was/is Big Simon taller than Kevin Toms, and so on. Design Design built a loyal fanbase on these details and through a good relationship with CRASH magazine cultivated a reputation as a subversive company who were seriously irreverent about games. I'm tap dancing around the word cult here, because that's a term normally associated with niche interests and Design Design were never niche.
Showing posts with label Revolution. Show all posts
Showing posts with label Revolution. Show all posts
Sunday, December 11, 2022
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I don't normally struggle to pick three covers for the picture to the left. I prefer to choose games that mean a lot to me but sometimes...
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Power Computing look like a pretty obscure company. How obscure? As far as I can tell, they only released three games Breathless (1995) , T...
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I have two reasons for covering Hasbro Interactive. One, because it is the missing piece in the jigsaw story of MicroProse, and Firebird and...
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A gloomy title but bear with me. This started out as a paragraph about AMIGA POWER in the Power Computing article but the paragraph got long...
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29-33 Church Street, Croydon, CRO You've never heard of Dalali Software? Join the club. I hadn't and it turned out I'd played a ...
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Regular readers of this blog might have worked out the area of my cone of ignorance. I have a very sharp and narrow knowledge of eighties ga...
