"Hatch, match and dispatch" was how publishing giant IPC referred to its 1970s policy of creating new comics with the deliberate goal of building an audience which could be transferred by merger to a more established but struggling title ("Great News Inside For All Readers!"). The magic number was 250,000. if the weekly circulation [1] dropped below that number then the future was in the balance. The computer magazine publishers of the 1980s could only dream of those sorts of sales figures, and had a slightly less cynical attitude to the readers who brought those magazines [2] and the titles themselves. They may have been slightly less cynical but they were no less pragmatic. When a beloved magazine became uneconomic it was time to give it the Old Yeller treatment, the only question was how? Broadly speaking, there were four ways a publisher could kill off a magazine; sudden and unexpected, sudden but expected, slow and unexpected, and slow but expected.
Sudden And Unexpected
When Future Publishing ceased publication of AMSTRAD ACTION it was sudden and unexpected. Issue 117 was on sale from Thursday 25 May 1995 and included, as usual, a note at the bottom of the contents page telling readers to look out for issue 118 from Thursday 22 June 1995. Then, at some point between May and June, AMSTRAD ACTION was killed off. It was business as usual for readers and the production team, right up to the point where it wasn't.
Future Publishing's treatment of AMSTRAD ACTION was the exception among their 8-bit magazines. YOUR SINCLAIR and COMMODORE FORMAT had both been given proper farewell issues. The readers of AMSTRAD ACTION might have expected the same treatment when the time finally came to wave goodbye but apparently Future Publish had no sentimentality for the passing of the magazine that, ten years earlier, had launched the company. Steve Carey, who edited AMSTRAD ACTION from August 1988 to November 1989, was a publisher at Future in 1995 and in 2008 AMSTRAD ACTION TRIBUTE magazine questioned him about the lack of a final issue:
Why AA did not receive a farewell issue is a mystery to me, at this distance. I think perhaps it's somehow something to do with AA not just being about games? I can't quite see how this led to it ending with such a coitus interruptus. Perhaps it lacked a Stevie Jarratt or a Matt Sinclair to fight its corner?
Actually, if I'm honest (at a two decade remove) I can't quite recall why it didn't go out with a bang. Even at the time it didn't seem like a bang-type magazine (which I think was very much to its credit).
Russty Russ on Bluesky uploaded a picture of the AMSTRAD ACTION obituary from COMMODORE FORMAT issue 59. Now CF is one magazine that's never made it onto the Internet Archive but what I did find is The Commodore Format archive which gives background information about each issue and on the page for issue 59, is this:
COMMODORE FORMAT
August 1995
CF was now being written and edited by just one man when he wasn’t doing his day job over on ST Format. But why only CF, and not [Amstrad Action]? Online chatter suggests it’s because the next issue of AA was predicted to make a loss, and that is probably what the freelancers of that mag were told at the time. But Simon Forrester remembers differently:
“Well, they asked me to do both and I said no!”, he laughs. “So I just got CF as it was doing better, and that was that for AA.” Without knowing it, Simon – who’d grown up with a CPC and started his career on Amstrad Action – had driven the final nail into its coffin.
Other examples: CRASH and ZZAP!64 which disappeared when their publisher Newsfield fell into bankruptcy. However, in this case, both magazines had unexpected reincarnations which allowed them to later die a second time in a different way. See also BIG K from IPC. It was hatched in April 1984, then in February 1985 it had TV GAMER matched with it, and the merged title was dispatched without warning after the March 1985 issue. THE ONE, which seemed to be doing fine right up to the point where the July 1995 issue unexpectedly announced it was the last one and all content would henceforth be folded into CU AMIGA. Then there's C&VG, which, given its history, deserved better treatment than a quick shove into the Phantom Zone following the publication of the October 2004 issue.
Also, as I was reminded by bee 'hyphen' moh on Bluesky, there was ARCADE. A magazine I thought was great but had drifted out of buying some time in late 1999. It's final issue in October 1992 included this line at the end of the editorial:
"We're going to be taking a few months off to make Arcade even better than it already is."
Great news for all readers, inside!
Sudden But Expected
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| YOUR SINCLAIR August 1993 page 35 |
YOUR SINCLAIR went in style. Their demise was quick but readers knew it was coming. The axe fell early enough in the production cycle of issue 92 that readers were told issue 93 would be the last. This allowed issue 93 to become a tribute to the nearly 10 year history of the magazine. Even better, an editorial decision to drop the cover tape and raise the price from the usual £2.50 to £2.95 [3] increased the page count from the standard 36 pages to a mighty 68. The last issue was packed. The front cover, and back cover art (which was also used as a double-page poster in the centre spread) was by Paul Kidby [4], most of the people who had worked on the magazine were asked for their memories, and readers even had time to send in letters. My favourite detail, someone has reversed the page numbers so the magazine counts down as you read it. Page one, is the end. It is pretty much the definitive example of how this should be done.
Other examples: None that I'm aware of, I can't think of another magazine that gave its readers a month's notice of their demise.
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| YOUR SINCLAIR September 1993 page 1 |
Slow And Unexpected
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| AMIGA POWER September 1996 |
AMIGA POWER ended with the September 1996 issue. YOUR SINCLAIR ended with the September 1993 issue. ST FORMAT ended with the September 1996 issue. SUPER PLAY ended with the September 1996 issue. COMMODORE FORMAT ended with... okay, that was the October 1995 issue. There's clearly something about September (or September adjacent) that makes it a good month to cancel a magazine; particularly if it was September 1996.
I have a theory. Ex-magazine staff look away now. Cancelling a magazine around September allowed the unspent portion of the budget to be saved. If a magazine budget ran with the financial year from April to March, then September comes at the mid-point. Not spending money already allocated for the last six months of the year might allow a loss-making title to effectively break even or turn a small profit. It's not an ironclad theory, AMIGA FORMAT was dispatched in May 2000 but it's possible its low circulation of 11,146 was losing Future Publishing too much money to make it worth carrying on.
What about the magazines of today? The industry is so different now, I'm not sure there's much that can be learned. Future Publishing prints, I think, seven computer magazines; PC PRO, MAC LIFE, COMPUTER ACTIVE, EDGE, MAC FORMAT, PC GAMER, and RETRO GAMER. That's it. At one point, they probably printed seven magazines just to cover different aspects of home PC use.
The October 2026 issue of PC GAMER prints the ABC circulation figures for January to December 2018; 12,708. Clearly the old rules no longer apply because this issue runs to 132 pages. If this was 1996 I might expect a 36 page pamphlet. The magazine masthead credits the people who work on the UK and US editions of PC GAMER UK so clearly a lot of content is shared between the two. This must help control costs. There are also new income streams which weren't available before the internet age. Digital subscriptions, the website, and whatever licence fee is paid by Pressreader to allow users to read magazines for free [5]. EDGE is the grand old damme of games magazines. It just keeps going and going without ever doing anything as crass as printing circulation figures or having a redesign. It endlessly gazes forwards and can be paired, Janus-like, with RETRO GAMER which looks back on a continually updating past.
It is gauche to speculate about the future of any of these three magazine but I will. EDGE and RETRO GAMER are probably the most safe. They both have solid audiences. They are both, in their own way, heritage publications. If Future Publishing were to get out of the magazine business then I can see someone buying them simply for the prestige of saying "look, we publish EDGE/RETRO GAMER". In the same way publishers recently fought to buy the DAILY TELEGRAPH for the name recognition. PC GAMER on the other hand is a relic of the olden days when every format had several magazines scrapping for readers. It is a survivor that has evolved to fit an environmental niche but how long will that niche remain?
[1] I know. Imagine a time when sales of 250,000 sales a week was considered borderline unacceptable. Truly there were giants on the earth in those days.
[2] Slightly. Newsfield, for example was quite happy to create AMTIX as nothing more than a way to siphon potential readers away from Future Publishing's first magazine AMSTRAD ACTION, as Julian Rignall revealed on Bluesky:
Amtix was thrown together quickly... They cobbled it together fast to screw Amstrad Action, because how dare Chris launch against us, despite him being fucked over and fired by them.
[3] That's an extortionate £7.66 in today's prices. Why that's outrageous. It's daylight robbery. It's... about what magazines cost in the shops in 2026.
[4] He now paints covers for Terry Pratchett books.
[5] Don't forget. You can support your favourite magazine and your local library. Most UK libraries subscribe to a service called PressReader and your library card will give you access to the latest issues and an extensive collection of back issue.




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