Showing posts with label Alternative. Show all posts
Showing posts with label Alternative. Show all posts

Sunday, September 14, 2025

Mosaic Publishing

187 Upper Street, London N1 1RQ

"What's the oldest computer game based on a book? This is obviously a trick question because I expect people to say The Hobbit (Melbourne House 1982) or if they are feeling clever Hitchhiker's Guide to the Galaxy (Supersoft, 1981) which was released with the permission of Pan Books. The actual boring correct answer is probably Space War which was inspired by science fiction stories including the Lensmen series by E. E. "Doc" Smith. This game was playable on a PDP-1 mainframe and written in 1961; I said it was a trick question [1].

Sunday, January 22, 2023

Piranha / Macmillan Software

 4 Little Essex Street, London, WC2R

Piranha The Trap Door, Amstrad version

"It's a lovely pub isn't it?" The question was directed at me as I started to line up my camera. It was one of the two men who had been standing at the side of Milford Lane discussing the Cheshire Cheese pub and a point of maintenance. "Yes," I agreed, because it is a nice pub. The pair were, I learned in the subsequent conversational back and forth, investigating alternative ways of lighting the sign because the current lack of access is a pain whenever the bulb blows. "Good luck with the sign," I said cheerily as I took my picture and walked away. I didn't have the heart to tell the bloke I was actually more interested in the blandly modern office on the opposite side of Little Essex Street.

Monday, July 25, 2022

Microsphere

 72 Rosebery Road, London, N10

"Little, and round, with no sharp edges." The explanation for Microsphere's name stuck with me ever since I read it in CRASH (February 1986 page 73). It's a very pleasing and charming explanation, and something about it strikes a chord. I like the way it takes two mundane words. Micro, as the interview notes, "from the days when any respectable software house had Micro in it's name" and sphere, and combines them to produce something new. It feels like that's what Microsphere did. It took mundane objects, trains, motorbikes, and of course schools, and made them into something unusual. And they did this from an ordinary London street where quietly and without any fuss they created some remarkable games.