72 Rosebery Road, London, N10
"Little, and round, with no sharp edges." The explanation for Microsphere's name stuck with me ever since I read it in CRASH (February 1986 page 73). It's a very pleasing and charming explanation, and something about it strikes a chord. I like the way it takes two mundane words. Micro, as the interview notes, "from the days when any respectable software house had Micro in it's name" and sphere, and combines them to produce something new. It feels like that's what Microsphere did. It took mundane objects, trains, motorbikes, and of course schools, and made them into something unusual. And they did this from an ordinary London street where quietly and without any fuss they created some remarkable games.