Sunday, December 25, 2022

Lookback at 2022

I update this blog once every two weeks, and this year the second update of December falls right on Christmas Day itself. I didn't want to break the two week cycle but the idea of doing a standard post didn't feel quite right. After trying and failing to come up with a suitably seasonal idea I've decided to take inspiration from CRASH's annual Lookbacks and simply take stock of the blog itself.

Sunday, December 11, 2022

Design Design / Crystal

125 Smedley Road, Manchester, M8
 
 "I look upon Design-Design as a viable commune," S. Brattel. 

There was always something different about Design Design (née Crystal). The games were great but the twiddly bits round the edges seemed more important; obscure references on high score tables, the password to SPECTACLE, was/is Big Simon taller than Kevin Toms, and so on. Design Design built a loyal fanbase on these details and through a good relationship with CRASH magazine cultivated a reputation as a subversive company who were seriously irreverent about games. I'm tap dancing around the word cult here, because that's a term normally associated with niche interests and Design Design were never niche.