A couple of things combined to give me the idea for this post. The major one being Fantasy Software. I knew they'd had a brush with solicitors acting for Douglas Adams over their game Backpackers Guide To The Universe but I originally thought they had been unlucky and just chosen a bad time to release a game with a title parodying The Hitchhicker's Guide to the Galaxy. That is, sort of, the case but it's also the end point of a trend of Fantasy passing off Hitchhikers ideas in the scenarios of their games. After I noticed that, I seemed to keep falling over examples of other companies doing the same.
Where Were They Now?
Seeking out Britain's pioneering video games houses.
Sunday, July 5, 2026
Sunday, June 21, 2026
Fantasy
The way in which companies go bust is often telling, There are, of course, very strict legal rules covering the matter, but they are often easy to get around. Bug-Byte's receivers informed all creditors (including CRASH) of the situation Micromania's Dominic Wood wrote a letter to the effect that he was bankrupt — at least you know where you stand. Fantasy's demise was less ethical.
Sunday, June 7, 2026
Nintendo
Having looked at Atari, and Sony, and SEGA, and 3DO, there's only one possible choice to do next. Nintendo. A company about whom I know very little indeed. I hope this is easier than writing about SEGA. Fortunately for me, much of the initial hard work has been done by some kind soul who created this page. Thank you. I'll try to build on your work and not just copy it.
Sunday, May 24, 2026
Mikro-Gen
Not to sound dismissive but I've gone backwards and forwards several times on whether to cover Mikro-Gen. They are an old company and similar in many ways to others I've already written about; like Bug-Byte, Quicksilva, dk'tronics,Automata, Hewson Consultants, Artic, J.K. Greye and so on, and so on. I have two main questions. One, what can I say that makes this article different? Two, is it wise to reveal these doubts in the introduction when I should be using it to lure people in?
Sunday, May 10, 2026
Intelligent Software
Excelsior! I've finally done it! A post that combines my twin obsessions of old software house offices and Blake's 7. This is clearly the apogee of this blog. Even more exciting than that time I got emails from Charles Cecil and Richard Turner about Artic. It can only be downhill from here.
Sunday, April 26, 2026
The (Mystery) Machine
December 1991. THE ONE magazine published an article by Dave Gruisin about a Los Angeles conference with the grim name of InterTainment 91 (was there ever an InterTainment 92?). The hot news at this industry shindig concerned something called "The Machine". The Machine was protected behind a wall of non-disclosure agreements and yet somehow everyone knew all about it even though no one was talking. According to Dave Gruisin: "The Machine is quite simply going to revolutionise home-computer entertainment." So what was it?
Sunday, April 12, 2026
3DO
Here come some absolutely gross assumptions guaranteed to make experts wince. The Mega Drive and SNES are commonly referred to as part of the fourth generation of consoles, but in the UK it was the second generation at best. The eighties were dominated by 8-bit computers, not consoles. It was only really as the eighties ended that Virgin Mastertronic began to have some success selling the SEGA Master System. Around the same time, home grown companies had a go at cracking the console marker. Konix really tried to be a contender with the Multisystem in 1989. Amstrad had a go with the GX4000 console in 1990. But nobody cracked it because consoles didn't break into the wider public consciousness until the period kickstarted by the release of Tetris for the Game Boy, in September 1990, and consolidated by the June 1991 release of Sonic the Hedgehog. That's when the UK market became ripe for plucking.
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